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You both should try the Enhanced Map Pack and its setup menu (if you haven't already). Not only can barbs be removed, you can play with more (up to 43) or less than 22 Civs, depopulate Europe etc.. It overall should make your experience with this map way more fun (there will still be some unpopulated areas however, such as Siberia, Northern Canada, parts of Central Asia):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=164928513
I think my main response would still be that, knowing the limitations of the scenario, and knowing that there is already a similarly built 'Play Europe' map, this scenario should not have had half the civs be European/Mediterranean. Since it's a 'Play the World' scenario, Europe should have been alotted an appropriate number of the 22 civ's, which is to say probably FEWER than any other continent, given that it has the smallest landmass. While this would still leave the civ's too spaced out, at least everybody would be equally spaced out.
As a last note, I replayed the scenario as the Shoshone, and discovered that the 'roominess' of the map actually gave them a ridiculous advantage. Their scout unit can choose what benefit to gain from Ancient Ruins. And while you can't just choose 'tech-tech-tech-tech', you can choose 'tech-culture-faith, tech-culture-faith', and with the ruins pretty evenly dispersed, I was able to use 3 scouts to roll across both North and South America claiming nearly ALL of the ancient ruins, and getting a ridiculous lead. So it's things like this that can make map builds really difficult to porperly balance, when they step outside of the intended base-game mechanics.
Anyway, I appreciate your response, and I'll have to see if the Enhanced pack works better.
It is a pretty Europe/Asia centric map, but all Earth maps will be, there's almost no way to populate every corner of the globe with civs given what the base game has.
I think it would be cool if Hormigas cooperated with a modder like TPAngolin, who makes some spectacular "colonist" mods like Australia, Canada, Mexico, and Phillippines. Perhaps adding them to the map could help distrubite civs a bit more. But I think no matter what, with an Earth map as large as this, being outside of Europe will equal bad early game, but a very interesting late game.
Keep in mind Japan is actually incredibly strong on this map, they start beside Mt.Fuji and their island is swamped by luxuries and grassland-river wheat, whole island can be efficiently worked by 3 cities.
My 2 cents.
Well, I think this is precisely not my point, or perhaps you illustrate it by saying it. When you say "that I can think of" it simply illustrates that we in the West have a very narrow conception of what constitues 'civilization', and also a very limited knowledge of the worlds actual civilizations.
There are, in fact, a s***ton more civilzations in Europe, Africa, North and South America than this game deigns to recognize. That you cannot think of them doesn't mean they don't exist, only that in the West we rarely discuss them, or bother with them, and hence even lack easy access to literature and references to them.
But more importantly, this is a game that, in its base form, starts you at 4000 BC, with a village and a people that are not yet Civ's at all. The point is that you build TOWARDS being a Civ, in a world where our own singular history does not exist. As such, there is no reason, for example, that you couldn't play Australian Aboriginals, and have them BECOME a civilization, regardless of the historical reality that we don't recognize their culture in that way in our world (which, again, I consider a bias.)
The only reason, game wise, that Australia's native people can't be included is the insistence on having each civ represented by a historical/archetypal 'god-king', that can be the cute little face you interact with. Since they didn't have one in our particular world, the game concludes that they couldn't have had one in ANY world, no matter the conditions.
So the insistence on the game's adherence to a 'great' person/leader mentality forces it to be built in a certain way, and thereby replicates our real world's Eurocentric view of history. Which is a crying shame.