Sid Meier's Civilization V

Sid Meier's Civilization V

Play The World Extended (Brave New World Edition)
Historical and geographic accuracy
Let me start by saying I love this map and have already done several full games on it, but I have a few issues with the historical and geographic accuracy of the map.

First off is the geographic projection. The map is designed based on a rectangular projection of earth, but the earth isn't flat, it's round so the northern and southern poles end up getting skewed to a point where Russia and Canada are far larger than they should be. Not that there's any real way to fix this, but perhaps adding more dead tiles like snow and ocean to the north and south end of the map, may help to maintain a more realistic balance in the continents.

Second issues is the distribution of resources in the Americas, which seems to be based of modern industry maps rather than historical ones. Cows and horses are not native to the Americas but were brought over by Europeans in the 1700s. It does not make sense that these early game resources would be available on those continents. And while were on the topic most major iron deposits in both North and south America are fairly deep down requiring fairly advanced technology to mine, and since in CIV5 Iron becomes obsolete in the modern eras iron deposits in the Americas should be sparse and small in quantity.

The last issue I have is with the way the map is split. Not that it's a big deal, but why is the map divided along the Atlantic rather than along the International Date Line as is typical for world maps?

Just figured I'd put these out there as some one who greatly enjoyed playing CIV5 on this map. Thanks again for creating it.
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Showing 1-2 of 2 comments
Comrade✘  [developer] 4 Oct, 2013 @ 12:21pm 
Thank you for playing and this constructive statement. :)

Let me clear things up a bit. The original map was more realistic regarding the roundness of the earth that you mentioned. This was especially evident in the northern hemisphere. I ended up changing it to a more rectangular view by adding tiles in Siberia and Alaska. Also the point is not in a realistic projection of the land masses, rectangular or round, but unrealistic and playable in the best eye candy way possible. ;)

Initially, I placed a huge amount of horses in the Americas, which were completely removed later for the purpose of making it more historically correct. As one of the new Shoshone civ's special units now requires horses, it would have been odd to not at least have a small amount of them in North America. Civs like the USA and Brasil also have them in their starting area, as these civs originated from European colonies and therefore always had them. The only horse resource that can be found in South America is at Brasilian shores, while Oceania has none. Cattle is inherent to the Americas (bison). They are also rich of all kinds of strategic resources, including iron deposits. It's only fair and realistic to distribute it generously. ;)

The map is split along the Atlantic because the original (it's a conversion of Genghis Kai's GEM for Civ IV) was done this way. It doesn't matter in a game, however. If you start in Europe, the Americas still are west of you. It is also no false depiction of the earth btw, just a bit uncommon today (especially in the Western World), but known in East Asia and Oceania. The earth map that we know as normal is basically a eurocentric view.



Last edited by Comrade✘; 6 Mar, 2014 @ 6:57am
Byzantine Bomb 18 Dec, 2014 @ 9:51am 
Hey Hormigas, will you consider adding bison and cocoa to the Western Hemisphere, now that they've been added to the game?
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