Counter-Strike 2

Counter-Strike 2

Vault (Co-op Strike)
 This topic has been pinned, so it's probably important
Moffein  [developer] 9 May, 2019 @ 3:21pm
New classes available for testing!
In preparation for the new coop map I'm working on, I've been overhauling a lot of coop_vault's systems over the past month (hence the constant updates) so that I can bring them over to the new map. In addition, I've begun working on a new set of playable classes.

You need to use the console to play as them!

Currently, there are:

Pocket
- 2x revive speed
- Adrenaline Syringes (2 max, 7s cooldown)
Applies [Adrenaline] effect and gives extra move speed for 7s.
[Adrenaline] effect makes players regenerate 12% of their max HP each second and increases interact speed by 50%. The health regeneration cannot be interrupted.
EDIT: Adrenaline effect healing was listed incorrectly. It seems that it was 12HP/s this whole time, instead of 13HP/s. This will probably change in the final release

Sapper
- 2x objective interact speed
- Jammers (3 max, 15s cooldown)
Causes enemies to emit a beep when nearby. Enemies within its radius cannot use their abilities (ex. medic healing, saboteur disabling). Movement-stuns enemies who get too close (10s cooldown).

Enforcer
- +20 max HP
- Gets a ballistic shield
- Gain 3s of [Adrenaline] when killing an enemy at point blank
- Bleed enemies for 25hp/s when very close to them. This effect cannot kill.
Note: To block bullets effectively with the shield, look upwards since bots target the head/upper body. The shield has 9999999HP so it won't break. For now, if you toss away your shield you won't be able to get a new one unless you reselect the class.

Some of the translations for the new classes may be incorrect/placeholders, but the English versions look fine. To play as these classes, enter one of the following commands into the console (requires sv_cheats 1):
ent_fire script_player runscriptcode "SetHero(activator,heroes.pocket)"
ent_fire script_player runscriptcode "SetHero(activator,heroes.sapper)"
ent_fire script_player runscriptcode "SetHero(activator,heroes.enforcer)"
Last edited by Moffein; 20 May, 2019 @ 10:21pm