Garry's Mod

Garry's Mod

Wiremod
Damage Detector clk Output Potential Problem
When ever the reset feature onn the damage detector is triggered, the clk output does not reset until damage is registered again, preventing the clk output from going below 1. I have a feeling this was intentional, but it is annoying. Was this intentional? Can this be changed? Or am I just some winny gmod player makeinga useless thread.