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If anyone understands the mathematical relationship between weight and effective thrust (it doesn't appear to be linear), I'd love to factor weight in to the Thruster overlay's "Effective Thrust" number.
But seriously guys, thanks.
Let's say you have an object that has forces exerted onto it to push something else (the thruster). The object has a constant force exerted onto it at all times.
If the object has little weight, the object won't be heavy enough to push much of anything, even if it has a force of 10,000 units exerted onto it.
However, if the object has a much higher weight, moving at the same velocity as when it was lighter, it will be able to push a lot of things very far.
The higher an object's weight, the easier it is for the object to push other things around, and the harder it is to move it. However, thrusters exert a constant force regardless of weight, so that can lead to wonky problems like this. Some will constitute this as being a feature and/or a bug
I don't think you understand the term 'force'.
i wired a wire thruster to a pod controller and i have not movement