Stellaris

Stellaris

Superstructures
ma_ko  [udvikler] 18. jan. 2019 kl. 1:38
Balancing / Improvements / Things missing
Well, fell free to leave a constructive comment :)
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KuchenEsser 5. feb. 2019 kl. 20:46 
I would change the no mining station requirement for the stellar foundry to it requiring a certain type of star. As is it's way too spam-able. One Igniter plus some planets geared towards mineral production, and you can build tons of foundries and just drown in alloys.

Maybe have it require blue stars of a certain size? The reason being that those stars produce enough heat and are so large that sucking away plasma won't disrupt the star, or something like that?
KuchenEsser 5. feb. 2019 kl. 20:55 
It's just that the other resource producing structures all have limitations that stop you from putting them everywhere, whereas the Stellar Foundry can be placed in almost every system. And the massive alloy income from said foundries lets you quickly build more superstructures, and just snowball into infinite resources.
ma_ko  [udvikler] 5. feb. 2019 kl. 23:39 
I like that idea. I've always wanted to limit it to neutron stars/pulsars (some rare star class) but blue stars seems logic as well.
ma_ko  [udvikler] 6. feb. 2019 kl. 14:35 
Done
KuchenEsser 7. feb. 2019 kl. 9:43 
Nice, thank you!
Shadowmeister 11. feb. 2019 kl. 17:48 
Not pointing out anything in your mod but your discription page when it highlights the Upkeep of the stage 2 Offworld Industrial Complex is notes the Upkeep in minerals as 100 not 50 as shown in the mod. Sorry just poining out coralation errors
ma_ko  [udvikler] 12. feb. 2019 kl. 2:43 
Thanks for pointing that out :)
Lyze 12. apr. 2019 kl. 15:42 
Excellent mod! I'm really loving it for Tall playthroughs where I need to focus on my economy and research before I can expand. Makes my Engineer focused species very happy (esp with the Expanded Traditions, nice bit of roleplay).

Question: Can there be a way to dismantle structures in the future? Obviously some are one-way, like crackers and igniters, but others are a nuisance once I capture the enemy worlds that have them. Examples being Defence Nexus orbiting enemy capitals I now control and Atmosphere Sculptors (I'm fine with their pops dying, honest).
ma_ko  [udvikler] 15. apr. 2019 kl. 6:01 
Im glad you like it. Thats a point i can definitely think about :)
starfirejordan 26. maj 2020 kl. 2:39 
i think would be nice is a massive factory ship or as i like to call it "mass-stellar constructor" a massive construction ship made to build megastructures i would assume it would have like..

%-7 build cost (no need for scaffolding when you have massive platforms building the pieces)
%25 build speed (haha mass-stellar constructor goes brrrr brrrr.. )
take %25 less time to build

its model when moving is like a massive ship made from multiple parts and when constructing it "unfolds" into many big plat-form as well as small ships fly around them

(hope you see this)
Sidst redigeret af starfirejordan; 26. maj 2020 kl. 2:40
ma_ko  [udvikler] 26. maj 2020 kl. 6:43 
I did :)
Unfortunatly i can't make my own models, as I don't own the software for that kind of modding.
But I can look into a specialized constructor for superstructures
starfirejordan 26. maj 2020 kl. 8:07 
Oprindeligt skrevet af ma_ko:
I did :)
Unfortunatly i can't make my own models, as I don't own the software for that kind of modding.
But I can look into a specialized constructor for superstructures
nice
Evil Tom 6. juni 2020 kl. 9:08 
Hello,
I love this mod. There are some spelling errors. I know no-one can be perfect, so I've listed a few. If I see more I'll add them.

For the Colonization Support Base event/pop up.
"political skepticism has been deminished" - deminished should be diminished.

Most of the options to demolish super structures are also incorrectly spelled. Most are as "demolisch" but should be "demolish".

Again, thanks for this great mod!
ma_ko  [udvikler] 8. juni 2020 kl. 0:01 
Hey, thanks for pointing that out :)
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