Space Engineers

Space Engineers

Halo - CSO Supercarrier [NO MODS]
 This topic has been pinned, so it's probably important
Spread Operator  [developer] 10 Jan, 2019 @ 7:58pm
FAQ
How do I use/turn on the superweapon?

If you go through the large hangar, there should be a large circular room that is dimly lit and has a massive mechanical pillar directly in the middle. On the other side of that pillar towards the Elevator, there should be a single cockpit. This cockpit is the only one in the entire ship that has the superweapon controls.

(1) Turn the weapon on.
(2) Turn the weapon off.
(3) Fire the weapon.

I can't spawn my ship. It says the grid is to large or that I hit the block limit?!

This ship is over 50,000 blocks, which means it is way beyond the default block limit set for ships by the game. In order to spawn this blueprint in, you must turn off the block limit located in the advanced menu when loading up a world.

Is this ship survival friendly?

It is buildable in survival, but was not designed for survival. There is no conveyor system, which means no automatic refueling and reloading of the superweapon and turrets. Also, this ship is NOT airtight. All of these problems will be fixed in my modded version.

Will you be updating this ship again?

No, I messed up the original file AGAIN, so I can't update this file. I will have to create a new one yet again.

Can this ship go on and off a planet?

It can fly using atmospheric thrusters while on a planet and in space using ion thrusters, however it will not be able to travel from space to the surface and back. The modded version should fix this using hydrogen thrusters.
Last edited by Spread Operator; 10 Jan, 2019 @ 8:13pm