Total War: WARHAMMER II

Total War: WARHAMMER II

Mixu's LL Mods Compliation - SFO
Flamboyant Schemer61  [developer] 3 Jan, 2019 @ 3:37am
BALANCE
Please share your ideas here
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Showing 1-15 of 39 comments
Flamboyant Schemer61  [developer] 3 Jan, 2019 @ 3:38am 
Flamboyant Schemer61
I'll definitely mod him more, add some more anti-large, but I wanted him to be week on hippogryph than the likes of Louen. Simply because his mount is inferior, but he is much better on land compared to him etc. However, I buffed all of his melee weapon attacks especially for anti-large purposes.

Nesher666
@Flamboyant Schemer61
One more suggestion to you mate about Bohemond:
He is less armored and deals less damage on a hippogryph mount, than on foot or on horseback, and while he carries a shield, he loses the shielded protection as well on the hippogryph (which is not the case for Loeun e.g.), and it seems wierd a little bit.

If he could have the same damage output as Alberic (maybe +50 vs large, instead of Albericc's +40, since he is Bohemond the Beastslayer) that would make more sense.
Nesher666 3 Jan, 2019 @ 3:43am 
OK, thx, however I get why you did that!
JayJay 16 Jan, 2019 @ 3:50am 
Hey would you be willing to add the SFO custom-made ability 'Arcane Mastery' to the other LL-spellcasters from Mixu's mod? All of them from his 2nd one are missing that. (to be precise: Maieth the Prophetess, Lord Huinitenuchli, Belennaer the Wise, Tetto'eko and Engrimm van Horstmann) Thanks for your outstanding work!
Flamboyant Schemer61  [developer] 16 Jan, 2019 @ 7:22am 
I should first decide which of those to add it. It is a bonus for some legendary casters, so not everyone should have it. Though, ones like Engrim should definitely need it. As I said, it's a deciding project, nothing big and savegame breaker though. Will update the mod when I make my decision about it. Maybe I'll add it to all of them, I don't know.
JayJay 17 Jan, 2019 @ 2:31pm 
You have definitely the right to do as you please. :P I saw that Elspeth has it, so i just thought all 5 of them would also deserve it, Engrim even on last place as all the others lorewise use high magic (mixed up of course). Thx for the consideration though!
Flamboyant Schemer61  [developer] 17 Jan, 2019 @ 3:44pm 
Thanks for the feedback mate, will update the mod tomorrow and add it to some of the LLs.
Flamboyant Schemer61  [developer] 19 Jan, 2019 @ 5:33pm 
done
JayJay 22 Jan, 2019 @ 7:12am 
Originally posted by Flamboyant Schemer61:
done
Thanks a lot!
Flamboyant Schemer61  [developer] 22 Jan, 2019 @ 7:15am 
you are welcome mate
Rumpled Foreskin 1 Aug, 2019 @ 11:25pm 
Heyo, can you modify the speed of Kouran Darkhand? He's weirdly fast, I think his speed stat last time I checked was mid-50s while Malekith on foot is 30-something.
bentongrey 8 Nov, 2019 @ 8:08am 
Howdy Flamboyant, thanks for all the work you've done/are doing to balance Mixu's mods with SFO! I just had a quick note for you. Duke Chilfroy's purple line skill that buffs archers doesn't affect SFO's Longbow Men at Arms, and it rather seems like it should. Thanks again!
Flamboyant Schemer61  [developer] 8 Nov, 2019 @ 2:19pm 
thanks mate will do my best about it later! Can't work on mixu's mods again, I'm full of it for now lol
RatboyW 9 Nov, 2019 @ 3:58am 
Any way you could add the SFO dwarf engineer weapon switch to Grimm Burloksson? I feel like all he's missing is a grudge raker to be perfect, he feels a bit lacking as a LL without it when compared to just a regular ol' engineer. Thanks again for your amazing work!!!
Flamboyant Schemer61  [developer] 9 Nov, 2019 @ 12:36pm 
will do that mate, glad u like my mods!
bentongrey 17 Nov, 2019 @ 6:11pm 
Thanks FB! No hurry or anything, just a minor note.
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