Darkest Dungeon®

Darkest Dungeon®

The Exorcist Class Mod
Shay  [developer] 30 Dec, 2018 @ 5:18am
Bug Reports
Post all bugs you may find with the Exorcist here!
< >
Showing 1-15 of 21 comments
Probably my favorite hero mod, but there's two bugs with his effects that might be typos in the json from what I can tell. Here's a picture of the errors.
https://i.imgur.com/RFccuwy.png
Xenthori 31 Dec, 2018 @ 8:10pm 
Noticed that, while the skill still succesfully does as intended prevents one attack, Proselytize doesn't provide the Block image and the game bugs out a bit if you don't own the Shieldbreaker expansion.
Shay  [developer] 1 Jan, 2019 @ 2:01am 
Originally posted by Doom Nukem:
Probably my favorite hero mod, but there's two bugs with his effects that might be typos in the json from what I can tell. Here's a picture of the errors.
https://i.imgur.com/RFccuwy.png

I'm not sure what's causing that, but I'll definitely try and fix it. It doesn't seem to affect anything in game though, as far as I can tell. Thanks for pointing it out.

Originally posted by Xenthori:
Noticed that, while the skill still succesfully does as intended prevents one attack, Proselytize doesn't provide the Block image and the game bugs out a bit if you don't own the Shieldbreaker expansion.

Thanks for letting me know. I assumed Aegis was in the vanilla game files but unused. I'll patch it ASAP.
Naxos 2 Jan, 2019 @ 11:55pm 
I had a crash during the loading screen post embark of a cove champion protective ward quest with the Exorcist in party. it caused a crash loop that would only end if I deactivated the exorcist mod. It so far only happened in that specific context. I used the Exorcist in a lower level fetch quest in the ruins without incident. I should note that it seems to occur with the Shadow Walker mod as well : Champion fetch quest in the warrens, shadow walker in party, crash during loading screen post embark. The debug is unfortunately not helpful in any way
Shay  [developer] 3 Jan, 2019 @ 1:02am 
Originally posted by Naxos:
I had a crash during the loading screen post embark of a cove champion protective ward quest with the Exorcist in party. it caused a crash loop that would only end if I deactivated the exorcist mod. It so far only happened in that specific context. I used the Exorcist in a lower level fetch quest in the ruins without incident. I should note that it seems to occur with the Shadow Walker mod as well : Champion fetch quest in the warrens, shadow walker in party, crash during loading screen post embark. The debug is unfortunately not helpful in any way

Hm. I have no idea what could be causing it, sorry. I've gotten in touch with the mod creator for Shadow Walker and basically, we don't know what the problem is. Our best guess is that one or both of them are conflicting with a third mod somehow. Could you post your list of mods so we can try to narrow it down?
Last edited by Shay; 3 Jan, 2019 @ 1:03am
Naxos 3 Jan, 2019 @ 3:41pm 
Originally posted by Shay:
Originally posted by Naxos:
I had a crash during the loading screen post embark of a cove champion protective ward quest with the Exorcist in party. it caused a crash loop that would only end if I deactivated the exorcist mod. It so far only happened in that specific context. I used the Exorcist in a lower level fetch quest in the ruins without incident. I should note that it seems to occur with the Shadow Walker mod as well : Champion fetch quest in the warrens, shadow walker in party, crash during loading screen post embark. The debug is unfortunately not helpful in any way

Hm. I have no idea what could be causing it, sorry. I've gotten in touch with the mod creator for Shadow Walker and basically, we don't know what the problem is. Our best guess is that one or both of them are conflicting with a third mod somehow. Could you post your list of mods so we can try to narrow it down?

I've done some investigating of my own, the mods dont exactly conflict with each other in a manner of speaking, but it seems all modded classes as a whole are affected by a hidden limit. On a run with both the shadow walker and the Enigma, I removed the enigma mod, while leaving the Shadow Walker in the party, and the game loaded just fine. All I could notice in debug is that there is a "FMOD error ! The specified bank has already been loaded" which rises just before the crash occurs. It seems to be a hard limitation of modded classes in general, not any one specific mod
Shay  [developer] 3 Jan, 2019 @ 11:01pm 
Originally posted by Naxos:
Originally posted by Shay:

Hm. I have no idea what could be causing it, sorry. I've gotten in touch with the mod creator for Shadow Walker and basically, we don't know what the problem is. Our best guess is that one or both of them are conflicting with a third mod somehow. Could you post your list of mods so we can try to narrow it down?

I've done some investigating of my own, the mods dont exactly conflict with each other in a manner of speaking, but it seems all modded classes as a whole are affected by a hidden limit. On a run with both the shadow walker and the Enigma, I removed the enigma mod, while leaving the Shadow Walker in the party, and the game loaded just fine. All I could notice in debug is that there is a "FMOD error ! The specified bank has already been loaded" which rises just before the crash occurs. It seems to be a hard limitation of modded classes in general, not any one specific mod

Ah. That is a common thing. Unfortunately there's no way to fix it. There's a petition floating around for Red Hook to fix it, if you're interested in signing: https://www.change.org/p/red-hook-studios-optimize-darkest-dungeon-to-remove-white-boxes-and-mod-limit-crashes
RyanCooper101 23 Jan, 2019 @ 1:06pm 
Red error whenever the exorcist dies
Couldn't find bone:fxdeath,anim: death, file:C:/Program Files(x86)/Steamsteamapps/workshop/content/252060/1607991008/heroes/exorcist/anim/exorcist.sprite.defend.skel
it triggers a lot of time, in that instance it triggered x112 until the "death" animation ended
*Sorry was too lazy to take a pic so I just wrote it all
Shay  [developer] 29 Jan, 2019 @ 8:38pm 
Originally posted by hellements:
Hello there. I noticed some debug errors after installing the 1.2.0 update. Here you can see them: https://i.postimg.cc/YSFQN4zG/error.jpg
When I took that pic I had only the exorcist class mod enabled and nothing else.
Also, the trinket saint's wrists shows +0 dmg vs eldritch. Isn't supposed to be +33%?
https://i.postimg.cc/7PXVB20j/trinket.jpg
Quirk string issue: https://i.postimg.cc/W1sSSwHR/quirk.jpg and https://i.postimg.cc/mg0kBmfJ/quirk2.jpg
Thanks.
Thanks for the heads up, I'll push out a patch in the next 24 hours fixing all that.
Seignar 30 Jan, 2019 @ 2:50pm 
Originally posted by hellements:
Hello there. I noticed some debug errors after installing the 1.2.0 update. Here you can see them: https://i.postimg.cc/YSFQN4zG/error.jpg
...

Fixing the "Exorcist StressHealBase" debug errors bugged out Ashes to Ashes. It applies the party-wide stress heal multiple times (once per each enemy hit). So even if it reads "-2 Stress", it will heal a total of 6 stress if you use it on an enemy party of 3 (non-corpse) monsters.

Shay  [developer] 30 Jan, 2019 @ 7:36pm 
Originally posted by Seignar:
Originally posted by hellements:
Hello there. I noticed some debug errors after installing the 1.2.0 update. Here you can see them: https://i.postimg.cc/YSFQN4zG/error.jpg
...

Fixing the "Exorcist StressHealBase" debug errors bugged out Ashes to Ashes. It applies the party-wide stress heal multiple times (once per each enemy hit). So even if it reads "-2 Stress", it will heal a total of 6 stress if you use it on an enemy party of 3 (non-corpse) monsters.
Thanks for the heads up. Fixed.
Barabus 12 Feb, 2019 @ 1:14am 
I have a bug where the hero is made completely of white squares.
Shay  [developer] 12 Feb, 2019 @ 7:08am 
Originally posted by Kaptain Khorneflakes Esquire:
I have a bug where the hero is made completely of white squares.
That's not a bug on my end. That's just due to DD being badly optimized for mods. Nothing I can really do about it, sorry. You should sign this petition to Red Hook though, to update their game to be more mod friendly: https://www.change.org/p/red-hook-studios-optimize-darkest-dungeon-to-remove-white-boxes-and-mod-limit-crashes
Etharil 25 Apr, 2019 @ 1:55am 
It seems I have a bug with Saint's Wrists having a string issue. https://prnt.sc/ngmq5t Doesn't look like I can do anything about it by changing load orders.
Shay  [developer] 25 Apr, 2019 @ 2:58am 
Originally posted by Krotos:
It seems I have a bug with Saint's Wrists having a string issue. https://prnt.sc/ngmq5t Doesn't look like I can do anything about it by changing load orders.
Whoops, that's cause of the Color of Madness DLC. I'll patch it now.
< >
Showing 1-15 of 21 comments
Per page: 1530 50