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https://i.imgur.com/RFccuwy.png
I'm not sure what's causing that, but I'll definitely try and fix it. It doesn't seem to affect anything in game though, as far as I can tell. Thanks for pointing it out.
Thanks for letting me know. I assumed Aegis was in the vanilla game files but unused. I'll patch it ASAP.
Hm. I have no idea what could be causing it, sorry. I've gotten in touch with the mod creator for Shadow Walker and basically, we don't know what the problem is. Our best guess is that one or both of them are conflicting with a third mod somehow. Could you post your list of mods so we can try to narrow it down?
I've done some investigating of my own, the mods dont exactly conflict with each other in a manner of speaking, but it seems all modded classes as a whole are affected by a hidden limit. On a run with both the shadow walker and the Enigma, I removed the enigma mod, while leaving the Shadow Walker in the party, and the game loaded just fine. All I could notice in debug is that there is a "FMOD error ! The specified bank has already been loaded" which rises just before the crash occurs. It seems to be a hard limitation of modded classes in general, not any one specific mod
Ah. That is a common thing. Unfortunately there's no way to fix it. There's a petition floating around for Red Hook to fix it, if you're interested in signing: https://www.change.org/p/red-hook-studios-optimize-darkest-dungeon-to-remove-white-boxes-and-mod-limit-crashes
Couldn't find bone:fxdeath,anim: death, file:C:/Program Files(x86)/Steamsteamapps/workshop/content/252060/1607991008/heroes/exorcist/anim/exorcist.sprite.defend.skel
it triggers a lot of time, in that instance it triggered x112 until the "death" animation ended
*Sorry was too lazy to take a pic so I just wrote it all
Fixing the "Exorcist StressHealBase" debug errors bugged out Ashes to Ashes. It applies the party-wide stress heal multiple times (once per each enemy hit). So even if it reads "-2 Stress", it will heal a total of 6 stress if you use it on an enemy party of 3 (non-corpse) monsters.