Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

00s Ground Effect
CTA_Racer 1 Jan, 2019 @ 5:58am
The body vibrates a lot when i brake in beamng, how do i fix that?
is there any way to fix it?
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Showing 1-8 of 8 comments
kobayashi™ 1 Jan, 2019 @ 3:41pm 
suspension set up?
edgy murphy 1 Jan, 2019 @ 5:11pm 
Could be ABS kicking in and jostling your suspension a ton? Might simply come down to execution when driving. I'll make my own version of this car and report back with any findings.
edgy murphy 1 Jan, 2019 @ 5:47pm 
Update: Made a balls to the wall version and tested. I think it's a combination of how open wheel designs behave in BeamNG and ABS at this moment. Further testing is required in order to fix the issue. Might need to lower tire width and/or rim offset to begin with.
CTA_Racer 2 Jan, 2019 @ 3:31am 
thank you i will try it out and post what i find
Bananadu 5 Feb, 2019 @ 9:23am 
I've done some testing in BeamNG, and it seems that having ABS on causes the wheels to shudder and shake a lot more than without it. Don't use ABS+TC, ABS, ESC, ESC+TC in Automation and it'll transfer over to BeamNG.
Regardless, there is a little shaking from the wheels when braking, but that seems to be identical across a couple other Automation and BeamNG cars. It might have to do with the physics engine of BeamNG, not the exporter.
Brian O'Conner  [developer] 6 Feb, 2019 @ 8:33am 
Many high-end track car setups tend to behave weirdly in BeamNG.
Big_Marty 6 Oct, 2019 @ 4:19am 
only use rear break make front brak as small as posible and rear as you want it
Cookie 21 Oct, 2019 @ 6:34am 
Car is very light. I'm trying to find a workaround but basically i have a 500kg car and set the brake to 160mm only ! Little to no shaking with ABS but i experience brake fade.
Also, as this is a small car : go to 15" wheels.
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Showing 1-8 of 8 comments
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