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Action: When playing the card Mimicpod
Additional info: The only Hubris item/card I had was the relic 10-foot pole
Exception: java.lang.ArrayIndexOutOfBoundsException: -1
04:12:36.855 ERROR core.CardCrawlGame> Exception caught
java.lang.ArrayIndexOutOfBoundsException: -1
at java.util.ArrayList.elementData(ArrayList.java:418) ~[?:1.8.0_144]
at java.util.ArrayList.get(ArrayList.java:431) ~[?:1.8.0_144]
at com.megacrit.cardcrawl.cards.CardGroup.getTopCard(CardGroup.java:535) ~[?:?]
at ratmod.cards.MimicPod.use(MimicPod.java:40) ~[RatMod.jar:?]
at com.evacipated.cardcrawl.mod.hubris.patches.ZylophonePatch$MultiUse.use(ZylophonePatch.java:51) ~[Hubris.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1594) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:297) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:151) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:283) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2584) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:885) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:436) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
Controllers: removed manager for application, 0 managers active
Game closed.
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: infinitespire.helpers.CardHelper.getRandomBlackCard()Linfinitespire/abstracts/BlackCard;
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.NoSuchMethodError: infinitespire.helpers.CardHelper.getRandomBlackCard()Linfinitespire/abstracts/BlackCard;
at com.evacipated.cardcrawl.mod.hubris.relics.KleinBottle.onEquip(KleinBottle.java:38)
at com.megacrit.cardcrawl.relics.AbstractRelic.instantObtain(AbstractRelic.java:243)
at com.evacipated.cardcrawl.mod.hubris.shop.BloodStoreRelic.update(BloodStoreRelic.java:115)
at com.evacipated.cardcrawl.mod.hubris.shop.BloodShopScreen.updateRelics(BloodShopScreen.java:395)
at com.evacipated.cardcrawl.mod.hubris.shop.BloodShopScreen.update(BloodShopScreen.java:305)
at com.evacipated.cardcrawl.mod.hubris.patches.BloodShopPatch$Update.Insert(BloodShopPatch.java:139)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2580)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:885)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:436)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
I looked into this, it's a problem with RatMod. Crash occurs when playing MimicPod if the draw pile is empty. I've reported to the dev here[github.com], hopefully it gets fixed.
Thank you, I had posted the bug report on both sides just in case ^^
When you have both Black Hole and Dead Branch relics, overdrawing (drawing with an already full hand) causes an endless loop. Overdrawing a card puts it in the Discard Pile, and Black Hole exhausts it. This causes Dead Branch to try to add a random card to your hand, which is discarded because your hand is full. This card is exhausted by Black Hole etc.
You basically get an endless stream of created cards flying into your discard. You can manually interrupt it by playing cards, but the longer the loop goes on for, the harder this gets.
This would probably be solved by making Black Hole only exhaust cards when played, but that may go against the spirit of the relic.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1615984966
UPDATE BODY TEXT[i.imgur.com]
This is not a bug. This is what the event does.
That curse applies its effect if it's in your hand at the end of your turn. You played the card, it was no longer in your hand when your turn ended, so obviously it wouldn't apply the Frail effect.
Readied Action seems to have a cross-mod bug with Disciple. Readied Action works as long as you don't also have Disciple enabled. It has come up before and I thought the dev of Disciple had fixed it, but apparently it regressed. You'll have to wait until he fixes it on his end.
Currently there is a cross-mod bug with Disciple in regards to the Readied Action card and the Stopwatch relic.
For now, I've disabled them if Disciple is also installed until Chrono and I can get it fixed.