Slay the Spire

Slay the Spire

Hubris
Bug reports and conflicts
A place hopefully there to help group all the bug reports into one place
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Showing 1-15 of 123 comments
Felix Hellborn 3 Jan, 2019 @ 8:19pm 
Conflict with the mod: Ratmod

Action: When playing the card Mimicpod

Additional info: The only Hubris item/card I had was the relic 10-foot pole

Exception: java.lang.ArrayIndexOutOfBoundsException: -1
04:12:36.855 ERROR core.CardCrawlGame> Exception caught
java.lang.ArrayIndexOutOfBoundsException: -1
at java.util.ArrayList.elementData(ArrayList.java:418) ~[?:1.8.0_144]
at java.util.ArrayList.get(ArrayList.java:431) ~[?:1.8.0_144]
at com.megacrit.cardcrawl.cards.CardGroup.getTopCard(CardGroup.java:535) ~[?:?]
at ratmod.cards.MimicPod.use(MimicPod.java:40) ~[RatMod.jar:?]
at com.evacipated.cardcrawl.mod.hubris.patches.ZylophonePatch$MultiUse.use(ZylophonePatch.java:51) ~[Hubris.jar:?]
at com.megacrit.cardcrawl.characters.AbstractPlayer.useCard(AbstractPlayer.java:1594) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.getNextAction(GameActionManager.java:297) ~[?:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:151) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:283) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2584) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:885) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:436) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
Controllers: removed manager for application, 0 managers active
Game closed.
Towerdepths 3 Jan, 2019 @ 8:49pm 
Here's what I ended up with, looks like with Infinite Spire active, trying to grab the Klein Bottle was bad news.

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: infinitespire.helpers.CardHelper.getRandomBlackCard()Linfinitespire/abstracts/BlackCard;
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.NoSuchMethodError: infinitespire.helpers.CardHelper.getRandomBlackCard()Linfinitespire/abstracts/BlackCard;
at com.evacipated.cardcrawl.mod.hubris.relics.KleinBottle.onEquip(KleinBottle.java:38)
at com.megacrit.cardcrawl.relics.AbstractRelic.instantObtain(AbstractRelic.java:243)
at com.evacipated.cardcrawl.mod.hubris.shop.BloodStoreRelic.update(BloodStoreRelic.java:115)
at com.evacipated.cardcrawl.mod.hubris.shop.BloodShopScreen.updateRelics(BloodShopScreen.java:395)
at com.evacipated.cardcrawl.mod.hubris.shop.BloodShopScreen.update(BloodShopScreen.java:305)
at com.evacipated.cardcrawl.mod.hubris.patches.BloodShopPatch$Update.Insert(BloodShopPatch.java:139)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2580)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:885)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:436)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Bug Kiooeht  [developer] 3 Jan, 2019 @ 9:39pm 
Originally posted by deathyou:
Conflict with the mod: Ratmod

Action: When playing the card Mimicpod

Additional info: The only Hubris item/card I had was the relic 10-foot pole

Exception: java.lang.ArrayIndexOutOfBoundsException: -1

I looked into this, it's a problem with RatMod. Crash occurs when playing MimicPod if the draw pile is empty. I've reported to the dev here[github.com], hopefully it gets fixed.
Felix Hellborn 4 Jan, 2019 @ 10:57am 
Originally posted by Bug Kiooeht:
Originally posted by deathyou:
Conflict with the mod: Ratmod

Action: When playing the card Mimicpod

Additional info: The only Hubris item/card I had was the relic 10-foot pole

Exception: java.lang.ArrayIndexOutOfBoundsException: -1

I looked into this, it's a problem with RatMod. Crash occurs when playing MimicPod if the draw pile is empty. I've reported to the dev here[github.com], hopefully it gets fixed.

Thank you, I had posted the bug report on both sides just in case ^^
Bug Kiooeht  [developer] 4 Jan, 2019 @ 5:16pm 
Originally posted by Towerdepths:
Here's what I ended up with, looks like with Infinite Spire active, trying to grab the Klein Bottle was bad news.

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: infinitespire.helpers.CardHelper.getRandomBlackCard()Linfinitespire/abstracts/BlackCard;
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:133)
Caused by: java.lang.NoSuchMethodError: infinitespire.helpers.CardHelper.getRandomBlackCard()Linfinitespire/abstracts/BlackCard;
at com.evacipated.cardcrawl.mod.hubris.relics.KleinBottle.onEquip(KleinBottle.java:38)
Infinite Spire dev figured this out and fixed it on his end.
Last edited by Bug Kiooeht; 4 Jan, 2019 @ 5:16pm
Frugi Lentesco 5 Jan, 2019 @ 4:01am 
Bug report: Overdrawing with Black Hole and Dead Branch loops endlessly

When you have both Black Hole and Dead Branch relics, overdrawing (drawing with an already full hand) causes an endless loop. Overdrawing a card puts it in the Discard Pile, and Black Hole exhausts it. This causes Dead Branch to try to add a random card to your hand, which is discarded because your hand is full. This card is exhausted by Black Hole etc.
You basically get an endless stream of created cards flying into your discard. You can manually interrupt it by playing cards, but the longer the loop goes on for, the harder this gets.

This would probably be solved by making Black Hole only exhaust cards when played, but that may go against the spirit of the relic.
Zalpha 5 Jan, 2019 @ 2:40pm 
A bug with an event (only clue I can give is to look for the guy that uses that art work for the reward), I forgot the details of the event as I was playing for a long time after I took the screenshot. The bug is this wall of text after I made my choice and was ready to leave the encounter.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1615984966
Zalpha 5 Jan, 2019 @ 2:43pm 
Just reporting here the bug I encountered with Duck Tape, I combind a curse that had no value (added 1 fail at the end of combat turn) and one defence card while playing The Slimebound mod. The card could be played, even though it had no value (should of at least been a 0 cost card) and applied the defence of the one part but not the curse of the other part when used in combat.
cringe 5 Jan, 2019 @ 2:51pm 
Originally posted by Zalpha:
A bug with an event (only clue I can give is to look for the guy that uses that art work for the reward), I forgot the details of the event as I was playing for a long time after I took the screenshot. The bug is this wall of text after I made my choice and was ready to leave the encounter.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1615984966

UPDATE BODY TEXT[i.imgur.com]
Last edited by cringe; 5 Jan, 2019 @ 2:53pm
Bug Kiooeht  [developer] 5 Jan, 2019 @ 2:53pm 
Originally posted by Zalpha:
A bug with an event (only clue I can give is to look for the guy that uses that art work for the reward), I forgot the details of the event as I was playing for a long time after I took the screenshot. The bug is this wall of text after I made my choice and was ready to leave the encounter.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1615984966

This is not a bug. This is what the event does.
Bug Kiooeht  [developer] 5 Jan, 2019 @ 2:58pm 
Originally posted by Zalpha:
Just reporting here the bug I encountered with Duck Tape, I combind a curse that had no value (added 1 fail at the end of combat turn) and one defence card while playing The Slimebound mod. The card could be played, even though it had no value (should of at least been a 0 cost card) and applied the defence of the one part but not the curse of the other part when used in combat.

That curse applies its effect if it's in your hand at the end of your turn. You played the card, it was no longer in your hand when your turn ended, so obviously it wouldn't apply the Frail effect.
Prof. Cabbage 5 Jan, 2019 @ 6:15pm 
the readied action card retains cards as intended but only lowers the cost for a moment before the turn starts at wich point they return to their original costs
Bug Kiooeht  [developer] 5 Jan, 2019 @ 10:08pm 
Originally posted by Prof. Cabbage:
the readied action card retains cards as intended but only lowers the cost for a moment before the turn starts at wich point they return to their original costs

Readied Action seems to have a cross-mod bug with Disciple. Readied Action works as long as you don't also have Disciple enabled. It has come up before and I thought the dev of Disciple had fixed it, but apparently it regressed. You'll have to wait until he fixes it on his end.
Rue 6 Jan, 2019 @ 7:33pm 
Looks like the Stopwatch relic doesn't properly activate, turn doesn't restart, so the stopwatch does basically nothing.
Bug Kiooeht  [developer] 7 Jan, 2019 @ 6:07pm 
Originally posted by Kyoji of the Unseen Skies:
Looks like the Stopwatch relic doesn't properly activate, turn doesn't restart, so the stopwatch does basically nothing.

Currently there is a cross-mod bug with Disciple in regards to the Readied Action card and the Stopwatch relic.
For now, I've disabled them if Disciple is also installed until Chrono and I can get it fixed.
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