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I like so many of the things in this mod, but some of the bosses feel like they were designed only via "what sounds and looks cool".
Playing as silent gave me 0 build-arounds (ironclad gets healing, defect is probably in the same boat as silent), and this wasn't even considering the fact I went into this mod blind and got no warning that the boss would require like 5 turn kill if you begin from half (35) health, assuming perfect block on all attacks, which is too difficult *without* a lot of block
expecting a quick damage build (like catalyst or grand finale), full blocking, full health act clear, and/or healing all in act 2 is a bit steep for me
I want an option to disable it. I know ReplayTheSpire lets you disable modded bosses (so glad I can disable the Fable Spinner, that fight is cool the first time and annoying af every other time), but it doesn't have support for this.