Slay the Spire

Slay the Spire

The Disciple
Mart 7 Jan, 2019 @ 4:51pm
A Quick review and maybe a bug.
I'm not done with my first playthrough and I'm not sure I'm going to finish it. While there are some interesting concept and as OP said, the design is fantastic, some cards are all over the place. It explored many concepts and it makes it tedious to play. I pretty much too any card just to explore and found myself having no challenge at all, on my first playthrough.

My biggest complaint is Pattern Shift... this card is common but it's one of the most OP card in there. When you know the game, it breaks pretty much any boss or elite monster, you can skip Nob's enrage, Hexafire guy's fire rush (x6 attack), Snecko's confuse(if you don't want it) or any scale up moves that enemies can do. On top of it, the card is self-retaining so you always have it in a non-bloated deck when you need it and on top of that it does not exhaust. Not only it should be rare, but it should exhaust and the self retaining should be added on upgrade. Needless to say this character is for experienced player, but if a player is not sure about an enemy's next intent, you can use the card to know without expanding it. This card is just the definition of OP.

a bug? : The Fallback and Spring forward card didnt seem to work as intended. When I used Fallback, the card got exhausted without anything mentioning this on the card.

Here's something I liked :
I liked the Exo-coating card... I thought the base game lacked some cards capitalizing on the Plated Armor's mechanic and the switching cards were a good idea for those. I'd like to see that "build" explored further.

It might just be me, but the combo making wasn't fun to think through, it was way to tedious to try to pull off and even then I didn't feel like I needed to, because I never failed to have enough block to soak the damage without putting much thought into it.

The Powers (Replicas) is a cool idea but at the same time it felt like it didn't fit the character who seems to revolve around Time. Fibonacci's card, while interesting, why is that there?

It's the first mod I tried. I think it was well implemented and has many good ideas. I don't think I'll replay it but I hope some of the ideas can be taken from this and a more refined character can come out of it.
< >
Showing 1-5 of 5 comments
I was playing today with the fallback and spring forward card, Fallback definitely does mention that it Exhausts. Maybe you misread it?
Mart 8 Jan, 2019 @ 4:32am 
You are right, I misread. Or I think I did not notice at first and when I went to check on the exhausted pile I was seeing the spring forward card.
Chronometrics  [developer] 8 Jan, 2019 @ 7:44am 
Thank you for your feedback! I will be making a post regarding balance in a few days when I'm back from vacation, but to respond a bit more clearly...

Pattern Shift - this is a basic starter card, only one is available. Pattern Shift has been buffed six times in the last six months. It is an effective strategic card, specifically against bosses but is a little weak in hallway fights. An important thing to remember is that it can skip big turns, but you still need to work with the resulting turn. Can guarantee it's not overpowered, more on this later.

Tedium - the character is more complex than vanilla, by design. This may not be everyone's cup of tea. As with vanilla, it can take a couple runs to get a grasp on it before it flows more smoothly. The initial learning and card ordering required will make the runs sliwer than you're used to, if that bithers you no worries!

Plated armor - the character is all about delayed payoffs, and there are several cards in this vein specifically designed around and to support a plated armor build that you may not have seen, or may not be obvious at a glance!

Replicas are themed around the idea of time, in that they are temporary and turn management is an import aspect of their use.

Combos not fun - I have worked hard these last six months to iterate on player experience. If you could specifically report the type of builds and card combinations you were using and what you felt was lacking, I can see if adjustments are warranted. However, the character is designed for patient payoffs - I will not be shifying it to be more Ironclad immediacy. This is just not everyone's cup of tea, but I hope people can enjoy it regardless!

Too easy - I assume you played your first run on A0, feel free to try raising the ascension level. I have spent many months trying to ensure a slughtly lower than vanilla winrate, and in any case a single run can always be op by luck on any class!

Thanks again
Mart 8 Jan, 2019 @ 10:23am 
Thanks for the reply.

For Pattern shift, I'm still not convinced that it should be a common starter card in this state. But that's just my opinion though, you seem to have tested your stuff more than I did.

I will keep an eye on it and maybe I'll enjoy it more in the future, one I've clocked more time in the game.

Still, I want to reiterate, good design, except for some art, I could see it fitting in the base game.
Chronometrics  [developer] 11 Jan, 2019 @ 9:09am 
I wish I was a better artist too, haha
< >
Showing 1-5 of 5 comments
Per page: 1530 50