安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Slime boss was a minion build. I relied on summoning slimes and buffing them with the power that gives +4 effectiveness to slimes but goes away in a few turns. I had two cards that duplicate, and I tried to duplicate that power. I also had a power that makes me command more, and a skill that commands for x. So I tried to win very quickly, before the power ran out and my slimes became weak again. That elite fight was pretty easy for my build because I made use of the aoe slime to quickly kill them all.
My snecko build was close to an infinite build, it played like one. It made use of cheap non-class cards, and that one power that draws a card when I play a non-class card. I had 4 of the power that reduces a non-class cards cost by 1 at the start of your turn. I had rampage, that ironclad card that gets more powerful every time it's played. I had non-class cards that generate 0 cost defense cards, and these would be my draw engine and sustain. I would be able to draw through the deck multiple times a turn and cast rampage multiple times. Some fights I think I did reach infinite. The elite fight wasn't.
Good luck on you future runs!