Slay the Spire
Downfall Expansion Mod - 5.3
Slimebound should start with a single slime spawned in every combat.
doesnt matter if its just a slime that does 3 flat damage, and thats it.

similar to how the defect works, he has a lot of cards that rely on him having at least 1 slime in a slot already spawned.

i notice that whenever i get these relics that have him start with one extra slime it makes a massive difference for every combat.

maybe his class relic needs reworking again. something like "split into a slime, the first time you consume goop in combat you heal 4 hp".
Τελευταία επεξεργασία από Melchor; 18 Νοε 2022, 12:30
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I think swapping the class relic with one that spawns a mire or leeching slime at the start of each combat would be an ideal way of getting across his playstyle. Bruiser or a generic 3-damage slime would be too similar to defect, but Mire showcases some synergy with consume and the slimes right away, and leeching would do the same for tackle builds.
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