Slay the Spire

Slay the Spire

Downfall Expansion Mod - 5.3
The hexaghost & seals
I am quite loving downfall.

I played the hexaghost and got all the seals and it gives me a small relic buff that gives me 10 hp, 2 dex, 2 str and 2 intensity.

This relic is totally not worth the effort that goes into collecting the seals and feel awkward reward.

This relic has none of the functionality from what the seals were giving you so you can't count on it from how you are making your build and I had a few upgraded pieces of seals that are now gone and you are left with a half empty deck. Also on top of that seals still show up in the drop pool diluting your choices in the future.

My suggestion is that it gives a 50% chance to proc all seal cards effects after every battle and heals you to full after completing it also make it so all future seal cards don't show up in the card choices. That would feel worth it and be with the theme of what the seals are doing.
最近の変更はMurが行いました; 2022年1月31日 10時47分
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pldl 2022年2月8日 22時33分 
It does heal you to full immediately upon completion.
pieces of seals that are now gone and you are left with a half empty deck.

Mur の投稿を引用:
I had a few upgraded pieces of seals that are now gone and you are left with a half empty deck.

this is not something negative. this is good, since the cards themselves dont do anything to help you fight your enemy.

theyre basically like curses during the fight, since they dont have any effect until after you already won.they take draw space and dont help you beat your enemy in the fight that youre playing them in.

finishing the seal and removing them immediately makes your deck more powerful, both through the stats, but also because the density of your cards that give you benefit like blocking and dealing damage just drastically increased.

on top of it, you probably finish the seal close to the end of the game during your last few fights before neow, or the last hero.

at that point carrying them with you all that way and repeatedly playing them for additional cards, upgrades, souls, and potions already had the effect you needed to get out of them.


personally i see the completed seal as a "win more" relic. if you can afford to clog your deck with 6 "useless" cards and have the extra energy to play them, and still win fights, then your deck is probably already so powerful enough to win in the first place, that the handicap doesnt matter anymore.
最近の変更はMelchorが行いました; 2022年3月6日 17時13分
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