Slay the Spire

Slay the Spire

Downfall Expansion Mod - 5.3
Game crashes when starting run
Please help me! :hatty: Whenever I start a run, 90% of the time the game crashes. Here's the error that can be seen in the console when it happens:
Exception in thread "LW.JGL Application" com.badlogic.gdx.utils. GdxRuntimeException: Error reading audio data. at com.badIogic.gdx.backends.IwjgI.audio.Mp3$Music.read(Mp3.java:91) at com.badIogic.gdx.backends.IwjgI.audio.OpenALMusic.fiII(OpenALMusic.java:241) at com.badIogic.gdx.backends.IwjgI.audio.OpenALMusic.update(OpenALMusic.java: 225) at com.badIogic.gdx.backends.IwjgI.audio.OpenALAudio.update(OpenALAudio.java: 227) at com.badIogic.gdx.backends.IwjgI.LwjglApplication.mainLoop(LwjglApplication.java:218) at com.badIogic.gdx.backends.IwjgI.LwjglApplication$1.run(LwjglApplication.java:126) Caused by: javazoom.jl.decoder.BitstreamException: Bitstream errorcode 102 at javazoom.jI.decoder.Bitstream.newBitstreamException(Bitstream.java:418) at javazoom.jI.decoder.Bitstream.readFrame(Bitstream.java:329) at com.badIogic.gdx.backends.IwjgI.audio.Mp3$Music.read(Mp3.java:68) ... 5 more
I asked a friend who knows a little about code but not enough to fix it what it means, and their best guess is that an audio file is being stopped from playing while it's reading it.
I've tried a couple things to work around this, but nothing has worked thus far. This includes tabbing out so the audio isn't playing to begin with.
If anyone has a workaround until this gets patched, I'd be very grateful. :turnipheart: