Slay the Spire

Slay the Spire

Infinite Spire
叶星宿 1 Dec, 2020 @ 3:13am
BUG Report
Begin patching...
Patching enums...Done.
Finding core patches...
Finding patches...
Patching Overrides...
Injecting patches...
Patch Class: [infinitespire.patches.BlackCardPatches$RenderTitle]
- Patching [com.megacrit.cardcrawl.cards.AbstractCard.renderTitle(com.badlogic.gdx.graphics.g2d.SpriteBatch)]
- Adding Insert @ 2605...

com.evacipated.cardcrawl.modthespire.patcher.PatchingException: javassist.CannotCompileException: [source error] no such field: font
at com.evacipated.cardcrawl.modthespire.patcher.ParameterPatchInfo.doPatch(ParameterPatchInfo.java:131)
at com.evacipated.cardcrawl.modthespire.patcher.InsertPatchInfo.doPatch(InsertPatchInfo.java:10)
at com.evacipated.cardcrawl.modthespire.Patcher.finalizePatches(Patcher.java:279)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:390)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$1(ModSelectWindow.java:269)
at java.lang.Thread.run(Thread.java:748)
Caused by: javassist.CannotCompileException: [source error] no such field: font
at javassist.CtBehavior.insertAt(CtBehavior.java:1213)
at javassist.CtBehavior.insertAt(CtBehavior.java:1140)
at com.evacipated.cardcrawl.modthespire.patcher.InsertPatchInfo.applyPatch(InsertPatchInfo.java:78)
at com.evacipated.cardcrawl.modthespire.patcher.InsertPatchInfo.applyPatch(InsertPatchInfo.java:85)
at com.evacipated.cardcrawl.modthespire.patcher.ParameterPatchInfo.doPatch(ParameterPatchInfo.java:122)
... 5 more
Caused by: compile error: no such field: font
at javassist.compiler.TypeChecker.fieldAccess(TypeChecker.java:845)
at javassist.compiler.TypeChecker.atFieldRead(TypeChecker.java:803)
at javassist.compiler.TypeChecker.atMember(TypeChecker.java:988)
at javassist.compiler.JvstTypeChecker.atMember(JvstTypeChecker.java:66)
at javassist.compiler.ast.Member.accept(Member.java:39)
at javassist.compiler.JvstTypeChecker.atMethodArgs(JvstTypeChecker.java:221)
at javassist.compiler.TypeChecker.atMethodCallCore(TypeChecker.java:735)
at javassist.compiler.TypeChecker.atCallExpr(TypeChecker.java:695)
at javassist.compiler.JvstTypeChecker.atCallExpr(JvstTypeChecker.java:157)
at javassist.compiler.ast.CallExpr.accept(CallExpr.java:46)
at javassist.compiler.CodeGen.doTypeCheck(CodeGen.java:242)
at javassist.compiler.CodeGen.atDeclarator(CodeGen.java:743)
at javassist.compiler.ast.Declarator.accept(Declarator.java:100)
at javassist.compiler.CodeGen.atStmnt(CodeGen.java:351)
at javassist.compiler.ast.Stmnt.accept(Stmnt.java:50)
at javassist.compiler.CodeGen.atStmnt(CodeGen.java:351)
at javassist.compiler.ast.Stmnt.accept(Stmnt.java:50)
at javassist.compiler.Javac.compileStmnt(Javac.java:567)
at javassist.CtBehavior.insertAt(CtBehavior.java:1192)
... 9 more
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Showing 1-8 of 8 comments
Kaja 3 Dec, 2020 @ 6:07am 
The same :((((
Da1tem 3 Dec, 2020 @ 6:36am 
same
Fedesito 3 Dec, 2020 @ 4:35pm 
The author says that in a few days he will release a patch to fix it
Zendakon 24 Apr, 2022 @ 12:31am 
Seal of Darkness soft locks the game against Darkling Slimes.
Swiftdeath76 3 Mar, 2024 @ 8:03am 
I just beat act 1 a second time, and no matter rewards I pick after boss it keeps crashing.

Mods in stacktrace:
- infinitespire (0.23.0)
Cause:
java.lang.IllegalArgumentException: n must be positive
at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110)
at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99)
at com.megacrit.cardcrawl.random.Random.random(Random.java:65)
at infinitespire.patches.AbstractDungeonPatch$GenerateMap.insertNightmareNode(AbstractDungeonPatch.java:233)
at infinitespire.patches.AbstractDungeonPatch$GenerateMap.Insert(AbstractDungeonPatch.java:205)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.generateMap(AbstractDungeon.java:657)
at com.megacrit.cardcrawl.dungeons.TheBeyond.<init>(TheBeyond.java:55)
at com.megacrit.cardcrawl.core.CardCrawlGame.getDungeon(CardCrawlGame.java:1351)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:866)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Who 5 Mar, 2024 @ 7:14am 
I'm getting the same error as Swiftdeath76. :(

Game crashed.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (12-18-2022)
- ModTheSpire (3.30.3)
Mod list:
- basemod (5.54.1)
- bossedrelics (2.6.0)
- stslib (2.11.0)
- BossyRelics (0.9.2)
- bundlecore (6.0.3)
- bundle_of_potions (2.3.5)
- CardFilterMod (0.1)
- CardAugments (1.0.2)
- DNKmod (2.2.0)
- eventfilter (1.1.112)
- Friendly_Minions_0987678 (0.1.2)
- HugYouRelics (1.2.42)
- infinitespire (0.23.0)
- loadout (0.9.8)
- mintyspire (2.5.7)
- MoreClassRelics (0.1.1)
- PotentPotables (1.0.0)
- RelicFilterMod (1.0.1)
- reliquary (0.5.3)
- spicyShops (1.2.4)
- anniv6 (1.3.1)

Mods in stacktrace:
- infinitespire (0.23.0)
Cause:
java.lang.IllegalArgumentException: n must be positive
at com.badlogic.gdx.math.RandomXS128.nextLong(RandomXS128.java:110)
at com.badlogic.gdx.math.RandomXS128.nextInt(RandomXS128.java:99)
at com.megacrit.cardcrawl.random.Random.random(Random.java:65)
at infinitespire.patches.AbstractDungeonPatch$GenerateMap.insertNightmareNode(AbstractDungeonPatch.java:233)
at infinitespire.patches.AbstractDungeonPatch$GenerateMap.Insert(AbstractDungeonPatch.java:205)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.generateMap(AbstractDungeon.java:657)
at com.megacrit.cardcrawl.dungeons.TheCity.<init>(TheCity.java:63)
at com.megacrit.cardcrawl.core.CardCrawlGame.getDungeon(CardCrawlGame.java:1349)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:866)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Arysto 4 Jun, 2024 @ 10:28pm 
Apparently getting too many relics crashes the game.
Zendakon 11 Jun @ 1:37am 
Originally posted by Femboy_Jophiel:
The black card "Seal of Darkness" does not end the battle when cast as a copy. All enemies 'die' but the battle does not progress, you cannot see cards in your hand, view your discard pile or draw pile. To recreate this you can cast the card "Nightmare" targeting the "Seal of Darkness", then next turn if you cast the copies it creates you will find this bug 100% of the time.
I don't get this bug. I just win and if I bottle Nightmare then I basically have an infinite win glitch.
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