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relic remove Replay:Cursed_D8
3energy on normal card -> 3 times upgraded card, 3energy on upgraded card -> 3 times upgraded card
btw, this card don't refund a energy when using muse dash skin
When I use "Ascension Plus" mod with ("Replay the Spire" or "Arknights"), To select Ascension 21 ~ 25 could be but truly in game Boss room not have Double or Triple Boss.
ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.evacipated.cardcrawl.mod.stslib.patches.SoulboundPatch$CardLibrary_getCurse1.lambda$Insert$0(SoulboundPatch.java:102) ~[StSLib.jar:?]
at java.util.ArrayList.removeIf(ArrayList.java:1405) ~[?:1.8.0_144]
at com.evacipated.cardcrawl.mod.stslib.patches.SoulboundPatch$CardLibrary_getCurse1.Insert(SoulboundPatch.java:102) ~[StSLib.jar:?]
at com.megacrit.cardcrawl.helpers.CardLibrary.getCurse(CardLibrary.java:1079) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.returnRandomCurse(AbstractDungeon.java:1406) ~[?:?]
at com.megacrit.cardcrawl.mod.replay.events.thebottom.MirrorMist.buttonEffect(MirrorMist.java:1086) ~[ReplayTheSpireMod.jar:?]
at com.megacrit.cardcrawl.events.AbstractImageEvent.update(AbstractImageEvent.java:46) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:30) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]
the only thing i can think of that (maybe) contributed to the crash, is that i also use card filter (to basically remove most random / modded curses that usually have caused a crash in my game (ironically), but maybe there is a way that some kind of Fail Soft code could help?
for example IF objective curse card is not available (for any reason, such as filtered out by cardfilter), turn objective card into any other "available" / vanilla card?
This relic 's effect was gone when i restart one battle , the card which was rerolled become normal :(
Seed: 1BDY10NA77VK
character: defect
EDIT: I believe the occurred because the second shop was a "?"
Weird bug I encountered.
I had a claw and two claw rakes. Every time I played the Claw both claw rakes went into the discard pile. Sometimes I would see them on the next go around, sometimes not.
Googling at least points to this being the culprit, based on the error message: java.lang.NoClassDefFoundError: gluttonmod/cards/AbstractGluttonCard
I guess the only fixes are either have the mod in the background, or just never pick it? Edit: Grabbed a relic fliter mod to just remove Cursed D8. Might try to salvage the run by continuing without replay