Kenshi
Skeleton Empire Rebuilt
Bobfinfur  [developer] 1 Jan, 2019 @ 1:07pm
Sugestions
Any towns that you would like to see this mod reach out to, Dialog that you think could be diffrent, or just something you would like to see added to the existing content? Please let me know here!
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Showing 1-15 of 22 comments
Bobfinfur  [developer] 1 Jan, 2019 @ 1:14pm 
Right now the mod is in the process of adding Stobe's gamble to the list of locations After that we will be looking at adding both Pitts, the Crags, and Stobe's garden. Possibly fishman's island but i haven't fully decided on that one yet.
Last edited by Bobfinfur; 1 Jan, 2019 @ 1:15pm
Creepy 6 Jan, 2019 @ 12:53pm 
Does Tinfist react to Cat-Lon being reset, or are there plans to have him react? Hope (Since they might have been friends?) or horror (Since there was some kind of falling out, probably when Cat-Lon lost his marbles).
Last edited by Creepy; 6 Jan, 2019 @ 12:54pm
Bobfinfur  [developer] 6 Jan, 2019 @ 2:09pm 
currently he doesn't but the comming update will have him react. Expect it to be more along the horror lines. I figured Tinfist wasn't too happy about Cat-Lon thralling their own people.
Cunnyng Femboy 8 Jan, 2019 @ 2:02pm 
There are a few mods I feel would go well with this one. SUM (Skeleton Upgrade Modules) Reworked, The Forgotten Ones (error skeletons recruitable) and Scarier Spiders (flesheating spider mobs and one recruitable as a pet I believe). Perhaps something along these lines would add to the feel of the mod.

I feel this mod is especially compelling as an all machine playthough. Perhaps a few mechanical pets to replace the typical organic ones - with comparable stats, nothing OP. And perhaps a few kinda OP pets gated behind a battle requiring you to have similar stats anyway. No cheese kinda thing. The base game doesn't do a lot with skeletons it seems, so a mod like this is super awesome to find!
Bobfinfur  [developer] 8 Jan, 2019 @ 2:59pm 
I was planning to make security spiders and Iron spiders acquirable once the mod had actually gotten to the spider foreman. That way it required the player to have interacted with a place where robot pets were made before they could actually get them. I might consider something like having a unique crimper or cleanser unit after a similar unlock requirement.
Bobfinfur  [developer] 8 Jan, 2019 @ 3:04pm 
If I either decide to learn how to use the blender or find someone willing to actually help out with the development that knows how to use the blender there might be other robot pets added. At this point in time though I've got my hands full trying to create the currently planned content.
CS_Dark 16 Feb, 2019 @ 6:07pm 
If you make Fishman's Isle an area could you make it an optional file for the modification. I use the other Fishman's Isle mod as well and I'd hate to have to pick between this mod and that one over a compatibility issue
Bobfinfur  [developer] 17 Feb, 2019 @ 1:09pm 
what is the name of the other mod? I would like to be able to remain compatible without having to break up the mod's features.
CS_Dark 18 Feb, 2019 @ 4:23pm 
Deadman's Island
thefister 31 Mar, 2019 @ 4:22pm 
Any plans to do anything with the hordes of iron spiderss around Ashland?
Cosmos 30 Jun, 2019 @ 3:00am 
This is really a great plot mod, I hope the author can continue to update ! Although the author seems to have been off-line for more than 122 days?:steambored:
Here are some of my suggestions:
1. Add some text to the reset guide book, such as a hint to bring it to cat-lon.
2. Replacement guides should be handed over to players by the Second Reich NPC in Black Desert, not bought. It's unreasonable to buy them.
3. After meeting cat-lon, you can add a scenario: cat-lon gives players the method of making reset packages, including the specific technology they need.So players don't have to guess, it's very painful, really. :steammocking:
4. It is suggested to add an adjutant NPC to cat-lon. The npc's function is to remind players what to do, thus promoting the plot. Now I'm playing with the boss who grabs the ashes dome, but when I'm done, I don't know exactly what I'm going to do.
I hope the author or the author's friends can respond to this message and make some updates. I like this amazing mod very much.:steamsad:
Bobfinfur  [developer] 4 Aug, 2019 @ 5:13pm 
@ King Breadly Eventually they become part of your allied skeletons... eventually

@故罹 Sorry about the long hiatus, a lot of stuff happened all at once irl resulting in me being homeless for a few months. Though now I'm back and ready to stat back up work! I'll take your suggestions into account.
Outcast 13 Feb, 2020 @ 10:54am 
i would like to see the the okran army fall to the grasps of the empire eventually.
Bobfinfur  [developer] 13 Feb, 2020 @ 6:01pm 
That will come eventually. I'd say that will come after the second empire get to the black desert city
Vlady99 23 Jul, 2020 @ 9:25am 
I just wanna see how all these red points you have marked on the map will be overtaken by the Second Empire. Plus I think that if you also introduce Black Desert City in this next mod upgrade it would be Marvellous.
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