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I'm still thinking about changing the Bandana, but tbh I'm worried about one thing after applying your suggestion: it's not Innate card, and I don't really want to make it Innate, but without Innate the perfect play would involve skipping all attacks until you find Bandana, so you can get the full value. Right now it only requires 5(6) hits after playing it to get the full value, but in your proposal you would rarely get the full value. I feel like your design is more fitting to a relic or something.
Tbh I don't think Bandana is well designed card, I don't really like it too much, but I think it would be better to change the effect completely, instead of just nerfing the damage to 2 and increasing the cap.
Also: I really like what you suggested to Bounty Hunter! But I was discussing the changes on sts discord forum with other modders, and they raised good points that making Bounty Hunter ramping up makes the card much stronger when found early, and much weaker when found late and overall harder to balance properly. I think It would be a pretty good change, but I also must take balance into account.
For now, I don't think I will be changing anything in the mod. Thank you for your suggestions though! Sadly I cannot make everybody happy.
Update: Bandana was reworked in v.2.13.0 and now reads: Whenever you kill a non-minion enemy, gain 10 (13) Gold.