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Does the lord say: "XY might rebell. I have no intention to get into such troubles."
If yes, you must convert the fief to your culture, than you can exchange it.
The reason why I added this is because, barbarian settlements of different culture can rebell. And you as the player usually get such a settlement early (e.g. a village in Germania). And you could exploit the exchange mechanic and trade a germanic village with a rich village in Spain for example. The village in Germania will probably sooner or later get lost, because the castle (or town) to which the village belongs will rebel. So, I made the CAI intelligent enough to understand that villages in Germania for example aren't that good, because they might rebel.
So if you want to change the fief you must change the culture of the fief (either peacefully, via a building, or you can kill the population and repopulate it, but for the violent way you need more than 200 men in your party or something like this)
if you could provide that information it would help,
was there a message on the left saying: "The rebellion in XY was defeated" ?
If no, then I know what the cause is.
When the Ai defeats a rebellion, everything is fine and all variables are set correctly, but I seem to have forgotten the case where the player defeat it!!
Thanks for that information
You welcome Maxi, congratulation for the mod again!
Those treasure hunts and super strong ennemys are awsome and balanced, only wish more of them like when beeing a gladiator having diferents kinds of fight would be outstanding.
But again i loved this mod and i love rome total war and i love your creation!
One another thing that comes to my mind is that lev 10 engeneering seems to make no diference.
So you can help a town which is under attack of a rebellion, and there wont be any mistakes. The problem is only if you start the battle, so if you attack a rebellion in a field battle.
"One another thing that comes to my mind is that lev 10 engeneering seems to make no diference."
In which cases? When you build a building in a town/castle/villages, when you besiege a place?
It could happen that there are rounding mistakes (the engine sometimes does this, but there is a way to somehow 'fix' this)
Also, for latifundium buildings the skill doesnt make a difference and this is intentional.