Mount & Blade: Warband

Mount & Blade: Warband

Aut Caesar aut nihil
[BG]Maxi  [developer] 27 Sep, 2020 @ 9:28am
Dev Blog XIV
Next update will mainly be a flavour update featuring many new scenes for Parthian towns, castles and villages, new special quests and improvements to existing scenes.
Here are some things of what to expect:
  • new scenes for: Palmyra, Duros Europos (former Nisbis), Ctesiphon, Phasis (former Kolchis), Samosata, Arbela, Susa (now a castle), the village of Babylon and three generic new village scenes for Parthian villages
  • new special location: hanging gardens
  • three new unique quests: ‘Money doesn’t stink’ and ‘Fast ships’ (by @BanDHMO:), Gardens of pleasure
  • some changes to map in the east (renaming of towns and a new castle)
  • a surprise for Olympia (not Olympic games, but something to explore on the scene)
  • a surprise for valley of death
  • a surprise for pyramids
  • increased maximum battle sizes for sieges: I was carefully with this because of AI getting stuck. I think I got rid of the one ladder siege scenes so I can now increase it.
  • food can no longer rot: meat, chicken and pork represent now live animals in a supply train slaughtered daily, not meat in a wagon that spoil
  • all non-hero troops will receive overhaul of skills, attributes and troop level: taking into consideration the quality (experience and whether the troops is levy or noble troop or a professional soldier) and cultural background of the troop (troops comes from a warrior society or not)
  • npcs like merchants, tavernkeepers, etc. have now clothes based on the culture of their settlement
  • sailors: new troop which can be recruited as mercenaries in taverns of port towns, each sailor increases speed on water by 1% up to a maximum of 40%
  • veteran Praetorians now have armored caligea variants, also Legates have now armored caligea variants. I also reduced number of caligea variants
  • option to skip battle while freelancing (i.e. autocalculate battle)
  • Roman companions have now as personalities mostly martial or goodnatured to make them good governors when player gives them a fief

release date: approximately in a month
Last edited by [BG]Maxi; 27 Sep, 2020 @ 10:48am
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Showing 1-5 of 5 comments
BanDHMO 27 Sep, 2020 @ 10:14am 
Nice! A few questions.

Presumably, not save compatible because of map changes? Is there a way to either keep playing the old version, or to transfer over some progress to the new one? I like to build up in early stages and lay the foundation to an eventual emperor claim, and haven't been able to get there in the last couple of versions. So I still haven't seen all the good emperor-level stuff you've added. I know I can import a character from an edited file, so level, skills and money is no issue, but reputation, renown, fiefs, improvements, latifundia, companions, town, senate, lord and lady relationships and faction membership (I need to start from rags so that Superbius/Avaricia and Biggus events would happen) have to be built up again. Maybe there are or can be easily added cheats to help get a player to a similar position in a new version?For example cheats to give +x relations with all(or random) Roman lords, +x renown, +x gold, +x honor?

The meat not rotting change presumably applies to beef also?

Sailors. Are these actual units that will take the field with you? I fear after a couple of battles, their numbers will dwindle if they are light infantry, since they'd be in the line with heavy infantry who have much better survivability. Is there a way to treat them as supply train personnel and not take the field? Maybe similar to the feature you added for camp followers (though I haven't tried it yet, so I don't know if it's appropriate).


[BG]Maxi  [developer] 27 Sep, 2020 @ 10:47am 
Originally posted by BanDHMO:
Nice! A few questions.

Presumably, not save compatible because of map changes? Is there a way to either keep playing the old version, or to transfer over some progress to the new one? I like to build up in early stages and lay the foundation to an eventual emperor claim, and haven't been able to get there in the last couple of versions. So I still haven't seen all the good emperor-level stuff you've added. I know I can import a character from an edited file, so level, skills and money is no issue, but reputation, renown, fiefs, improvements, latifundia, companions, town, senate, lord and lady relationships and faction membership (I need to start from rags so that Superbius/Avaricia and Biggus events would happen) have to be built up again. Maybe there are or can be easily added cheats to help get a player to a similar position in a new version?For example cheats to give +x relations with all(or random) Roman lords, +x renown, +x gold, +x honor?

The meat not rotting change presumably applies to beef also?

Sailors. Are these actual units that will take the field with you? I fear after a couple of battles, their numbers will dwindle if they are light infantry, since they'd be in the line with heavy infantry who have much better survivability. Is there a way to treat them as supply train personnel and not take the field? Maybe similar to the feature you added for camp followers (though I haven't tried it yet, so I don't know if it's appropriate).
Yes its not save game compatible, but you can try the following:
First way: you can go to ...\Steam\steamapps\workshop\content\48700\1612746028
That is the mod folder
Copy it to ...\Steam\steamapps\common\MountBlade Warband\Modules and rename it to "Aut Caesar aut nihil (old)"

Then go to
...\Documents\Mount&Blade Warband Savegames\1612746028
That is where the mods savegame are stored, they are numbered as sg00.sav (savefile of first slot) sg01.sav (savefile of secound slot etc.)

Copy the save games you want to use for Aut Caesar aut nihil (old) module

Then go back to ...\Documents\Mount&Blade Warband Savegames and great there a new file, called "Aut Caesar aut nihil (old)" (it must be exactly the same name as the name of the previous file)
Thats it, when you select the module "Aut Caesar aut nihil (old)" you should have the save files now and it wont get overwritten

An general note: For NON-steam workshop mods the file where save games of a mod are stored has the same name of the mod. For steam workshop mods the file has the mod id (this mod has id: 1612746028)
(btw, this is the usual way I use steam workshop, I only download the mod, then copy it from that steamworkshop folder to the normal mod folder of warband and rename it, that way you wont destroy your game due to updates)

Second way:
At game start use the toga start option, then you start as tribune of Rome. Enable cheatmode under the diplomacy settings. Then you can increase reputation and renown under camp menu -> take an action -> CHEAT MENU

(There is also a second cheat menu with other debug cheats I sometimes use. In this other menu you find a cheat which gives you 100,000 denars)

You can then increase lord relation by talking the respective lord. But this can be time consuming

I could add a cheat which randomly improves relation with lords, that wouldnt be hard. But a cheat which gives you latifundium would be a bit more tedious to make I think

meat will also not rot, yes

Yes sailors are currently a normal unit. They give bonus once they are in the party.
And Anicetius wont give a bonus, I decided that it wasnt worth the effort, sea travelling isnt that important at all.
Last edited by [BG]Maxi; 27 Sep, 2020 @ 10:48am
BanDHMO 27 Sep, 2020 @ 11:54am 
A cheat to improve lords relations would be nice. Latifundia don't really matter much when there is a gold cheat, since given gold you can build them up again in somewhat reasonable time. Also, most of the point of latifundia is to get gold, so the gold cheat itself does that nicely.
BanDHMO 17 Dec, 2020 @ 4:44pm 
@Maxi, apologies for what is the most annoying question to an author, but "when is the new update"? :D Don't get me wrong, I'm not trying to hurry you or whine for one, but I'm getting in the mood to start a new campaign, and since they are usually not save compatible, if you are relatively close to another public build, I'd rather wait for that so any bugs I report will be from the latest version.
[BG]Maxi  [developer] 17 Dec, 2020 @ 11:14pm 
Originally posted by BanDHMO:
@Maxi, apologies for what is the most annoying question to an author, but "when is the new update"? :D Don't get me wrong, I'm not trying to hurry you or whine for one, but I'm getting in the mood to start a new campaign, and since they are usually not save compatible, if you are relatively close to another public build, I'd rather wait for that so any bugs I report will be from the latest version.
Np. It will not come this year. And not in January next year
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