Mount & Blade: Warband

Mount & Blade: Warband

Aut Caesar aut nihil
[BG]Maxi  [developer] 23 Oct, 2021 @ 10:42am
Dev Blog XX
Time for a devblog! There are some features I want to explain in detail.

Camp fortifications
Player can fortify his camp. It requires a set of tools inside the inventory and an engineer skill larger or equal to 5. You can’t move while fortified, it works like a camp. Being attacked while fortified will lead to a battle where the enemies are assaulting your camp. The camp has four archer positions and two infantry positions at the two gates of the camp. The infantry is divided into two divisions that will hold position at the two gates. The enemy is divided into two forces that will attack the two gates.
As the camp battles worked quiet well I decided to try something similar to sieges, which lead to a change to all siege maps, which took quiet a while.

Sieges
Attackers and defenders have now four different spawn points. The melee fighters spawning there will be divided into four division. There are four ladders placed on the map. The four defender divisions will hold defend the four ladders respectively. Also the four attacker division will each use one of the ladders.
Additionally, attackers archers are divided into four divisions. Each of this divisions has its own archer-position. That means attacker archers will cover advancing infantry with additional fire. The attacker and defender archers will receive ammunition supply over time. Though the attacker supplies will run out at some point, then the attacker archers will charge.
Once the battle is coming to an end (i.e. if the last defender reinforcements arrive) all division will charge.
Those changes mean that a larger part of the siege scenes will be used! Thus I also decided to give the attacking player access to his horse, it will spawn right next to the player.
The number of reinforcement waves for sieges in now fixed, though I also added an option to double reinforcement waves for people who want longer battles. As usual, if not all defenders have been defeated the battle will continue in the streets.
I am still thinking of a similar feature for field battles, but dunno yet. (maybe in the future)

Olympic games
Finally added Olympic games have arrived in the mod! They will take place at some random date after the game start. You will be informed via a menu and a quest will start. The quest will expire after 75 days, during this time you can join the Olympics whenever you want. Once the quest expires the games will conclude without the player.
The games will take seven days to finish. On each day a competition is held, after the competition is over the player is forced to rest at Olympia. The participant who wines most of the competitions is declared victor of the games. The competitions are:
  • Pygmachia: a fist fighting competition
  • Dialous: a running race
  • Hoplitodromos: a running race in full hoplite armor
  • horse race
  • mule race
  • spear throw
  • discus throw
To participate you need at least strength 12, power throw 3, riding 3, and athletic skill of 3, otherwise you wouldn’t be able to use the required items for the competitions.
Companions and Roman lords with high enough skill can also participate.

"Banking”
An Argentarius has been added to scriptorium. Its not longer possible to deposit money when talking to the when talking to the praefectus, instead you can deposit it when talking to the Argentarius. Additionally you have an option to lend out money. You can lend out a loans between 5,000 and 500,000 denars. The loan will expire after a week. Once it expires the money will be added to the following budget report. Depending on when you issued the loan and depending on when your next budget report will show it can take between one or two weeks until your receive the interests.
For your loan you have two options: Either you order the Argentarius to reinvest the money again, or you order him to send you back all the money. In the first case, you will only receive the interests of your loan and the rest of the money will be used to lend out a new loan right away after receiving the interests. In the later case you will receive all the money back. Sometimes the interests can be negative. That shall simulate the case when the debtor is not able to repay the loan you offered him. Though its not much, in the long term you will make a profit.

Other changes
  • Ironman is now disabled and you can’t enable it. Its better to have multiple saves and save often.
  • New buildings have been added and the town center menu has been changed. It is much more structured now and gives a better overview. The buildings have different benefits and some will give profit, but its all a long time investment.
  • Doing the “conquer quests” once being emperor will grant a cognomen that is shown in the character notes and the character report. Your name won’t change as long names will cause glitches and there is also a character limit. You can rename yourself however you want.
  • tones of new items for various cultures and rework of existing ones and changes to troop trees.
  • more special quests and artefacts
  • some modification to faction AI diplomacy, in particular, player will now recieve more peace messages from enemy factions.
  • budget report is now enabled while freelancing and used to pay your wages.
  • et cetera

P.S.: Release will be at some random date between 20 to 24 December.
Last edited by [BG]Maxi; 23 Oct, 2021 @ 10:43am
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Showing 1-3 of 3 comments
BanDHMO 23 Oct, 2021 @ 11:26am 
Originally posted by BGMaxi:
New buildings have been added and the town center menu has been changed. It is much more structured now and gives a better overview. The buildings have different benefits and some will give profit, but its all a long time investment.

Originally posted by BGMaxi:
Doing the “conquer quests” once being emperor will grant a cognomen that is shown in the character notes and the character report.


Nice, looking forward to these ones more than others!
[BG]Maxi  [developer] 24 Oct, 2021 @ 11:54pm 
Originally posted by BanDHMO:
Originally posted by BGMaxi:
New buildings have been added and the town center menu has been changed. It is much more structured now and gives a better overview. The buildings have different benefits and some will give profit, but its all a long time investment.

Originally posted by BGMaxi:
Doing the “conquer quests” once being emperor will grant a cognomen that is shown in the character notes and the character report.


Nice, looking forward to these ones more than others!
thats funny, camp fortifications and banking was your suggestion
BanDHMO 25 Oct, 2021 @ 5:45am 
Originally posted by BGMaxi:
Originally posted by BanDHMO:
Nice, looking forward to these ones more than others!
thats funny, camp fortifications and banking was your suggestion

Well, yes, a lot of neat features are in the list, just that those two especially stand out to me. At least from the description. Will be interesting to see what everything is like. Argentarius in particular has a lot of potential.
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Showing 1-3 of 3 comments
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