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if they have higher relation than 80 with you, they will always join
Additional condition to end the civil war: You must win the current war, which means the war damage you inflicted must be greater than the war damage suffered + 30 points. (Conquering castle gives +30 war damage, conquering towns +40, but also killing villagers, caravans, raiding villages and lords losing battles are considered.)
As a Christ you can visit the 'underground' chapel (the scene with Muscullus and Memercius) directly via the 'visit the sights of Rome' menu.
- Normal names: displays the normal center name, e.g. Roma
- Simplified names: displays a simplified province name in the center name, e.g. Roma -> Roma IT (all the abbreviations can be found in the game concepts)
- Accurate names: displays the accurate province name in the center name: e.g. Roma -> Roma (Italia), (accurate province name can also be found under the 'center notes')
I recommend to test options before starting a serious game. It is NOT possible to change it later on!changes to looting walled settlements: loot amount now depends not only on your looting skill, but also on the centers wealth in general. You will also always get slaves if you choose the “devastate completely” option. Moral impact is now much higher and more logical (soldiers like looting now!!)
fixed tones of messed up slots, probably this had strange side effects which should now be fixed
Btw, I guess you read the whole changelog, thats nice
I did now, and there's even more impressive stuff there. Originally I posted just from 5-minute impressions of starting a new game.
Otherwise, I agree competely with BanDHMO - you are impressive modder Maxi, and very hardworking! By honesty your mod deserves better rating than it has now!
In the field, too, it's not useless by any means. Like a mounted bowman, you can ride by a mass of enemies and fire into it, causing some damage. Unlike a bow, this sometimes works even if they are facing you with shields.
So, it may not be all that much more powerful than a specialized bow in expert hands overall, but it's definitely a lot of fun, which means you struck the right balance.
Also, I'm very happy with how the two-letters-province-in-settlement-names thing turned out. I have yet to find a place where it would be bad enough to give me pause. Mostly, it's just funny in a couple of dialogs, where it seems unnecessary. Like "I'm a merchant here in Rome (IT)", yeah, we are in Rome, you don't have to mention where in the world it is, merchant, lol. But things like that are not exactly bad, just funny until you get used to it, and the plus side feels huge: I can now tell exactly what's going on in any message, see where legates with their legions are stationed. Even messages about other kingdoms make sense. "<Somenamevillage> has been given to <Somelordname>" is meaningless spam, but "<Somenamevillage> (AR) has been given to <Somelordname>" leads to an "Ah, interesting, somebody conquered something in Armenia, I should take a look". Glad you did this.