Slay the Spire

Slay the Spire

Yuri Mod
 This topic has been pinned, so it's probably important
DokiDokiTulpaClub  [developer] 7 Jan, 2019 @ 7:54pm
Post Bug reports/Suggestions/Balance/etc here
Basically what the title says.
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Showing 1-8 of 8 comments
King Will 8 Jan, 2019 @ 11:38pm 
Glitch Remove+ seems bugged. Had it active from turn 1 on the heart none of the cards exhasted or gave block, glitches still did but the status cards seem bugged. Other wise great mod really enjoying it.
harry_bobx 11 Jan, 2019 @ 2:37am 
Had a bug when fighting the Awakened One. I used Jumpscare on the Awakened One during the first phase and it worked, he ran off. But after I killed the Cultists nothing happened, the game just froze there waiting after my turn was over
Imakunee 6 Feb, 2019 @ 1:02pm 
Some modded enemies, in particular the totem pieces from the totem boss in The Jungle, don't move when targeted with Jumpscare. This causes a softlock until you save and quit. Perhaps don't wait for the enemy to fully run off the screen and let the fight continue immediately? It is mildly annoying waiting the 2 or 3 seconds for the enemy closest to you to walk offscreen anyways. The mod is a lot of fun though so thank you for your hardwork!
.posetcay 15 Mar, 2019 @ 11:20pm 
There is escape+Deja vu is downright broken, I think the card should increase linearly instead of doubling, otherwise it scales way too fast
pgames-food 6 Jul, 2021 @ 7:59am 
hi the yuri mod is fun to play, especially when you get lots of energy and do the chibistrike X times :)

but i seem to get crashes whenever a planet is invoked (from the this mod)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2525277172

ERROR core.CardCrawlGame> Exception caught
java.lang.ClassCastException: yurimod.characters.yuri cannot be cast to shapes.characters.Shapes
at shapes.actions.InvokePlanetAction.update(InvokePlanetAction.java:30) ~[ShapesMod.jar:?]
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179) ~[?:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [?:?]

can anything be done? (i had several mods installed, but it is really fun to play with some cards from other characters to build decks too) :)
Frugi Lentesco 6 Jul, 2021 @ 8:57am 
Originally posted by pgames-food:
hi the yuri mod is fun to play, especially when you get lots of energy and do the chibistrike X times :)

but i seem to get crashes whenever a planet is invoked (from the this mod)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2525277172

I'm working on a solution for this, had an unnecessary cast to my mod's character class in there that could be replaced by making some things static.
pgames-food 6 Jul, 2021 @ 9:11am 
oh ok cool, thanks man :)
Regi 24 Jul, 2022 @ 12:38pm 
I've noticed that the card "Glitch Remove", when upgraded, doesn't actually remove burn status card. They deal their damage and get discarded before the Glitch Remove power activates.
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