Arma 3
Emitter 3Ditor
Dominic 15 Oct, 2020 @ 12:35am
Lots of errors after recent 2.0 update
For some reason I am now getting lots of errors while editing Emitter's now.

I have validated my game files, and made sure to only run this mod. Can someone else confirm they are having this issue? Am I just bad?

I am getting a constant error from a function called HNEG_fnc_CtrlData

"...(82003 + 91))] call HNEG_fnc_CtrlData) |#|# 3 < 0) then {..."

Error zero divisor

fn_uiEvents.sqf -> Line 3477

This error prevents me from editing the colors and/or the scale of effects.
Last edited by Dominic; 15 Oct, 2020 @ 12:36am
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Showing 1-11 of 11 comments
h-  [developer] 25 Oct, 2020 @ 8:57am 
Hi, sorry for the extremely late reply, for some reason Steam doesn't seem to inform me about these discussions at all anymore, only the comments (and sometimes not even about those)..

I'll look into this of course.
Were these new emitters or something you had worked on before?

EDIT:
Never mind, something is broken once again. That error seems to pop up if you change the animation step..
Last edited by h-; 25 Oct, 2020 @ 9:08am
Dominic 25 Oct, 2020 @ 5:54pm 
No problem man!

I am sorry, I did not update with further information. It was an error with going to the new animation step.

This still works fine as long as you don't progress to the next step.

These are new emitters.

You are awesome. Let me know if you want more specific testing on my side.
h-  [developer] 3 Nov, 2020 @ 8:00am 
Seems I fixed this problem finally, although gotta admit I have no idea how =D
So, let me know if the errors still show (there's always the chance that this broke something else in return)
DementedxBot 29 Nov, 2020 @ 8:35pm 
hey there brother. i am having issues since the update (or maybe i hit a dumb button). The light emitter is acting up on me. When i add a light to the object, it works for one play thru but when i try to replay again to test the light isnt working. Also, when i move the light the hint box (square with question mark) doesnt move with the object. The only way i can get the light emitter to work is to leave the first emitter at its default state as particle - airfiresparks and then add a light emitter to the second set. But then i have this little spray on top of my light which doesnt work for the scene. I hope you can help, i was really enjoying this module, it really solves some big issues with mission and scene making. (you are freaking fantastic)
h-  [developer] 30 Nov, 2020 @ 12:12am 
Does this happen always, or with something specific you do?

This is now the second report about problems with light emitters but when I do some tests they seem to work just fine so can't really say what is happening there. :(
DementedxBot 1 Dec, 2020 @ 8:03am 
I dont believe I'm doing anything special. I am adding the lights by object. Adding one emitter and setting the light i want. and thats it. itll work the first time playing the mission (Without moving the object), then the rerun wont execute the light, but will execute the particle function (if one is applied). I can set up some vids privately and share them with you if that would help. I dont mind.
h-  [developer] 1 Dec, 2020 @ 8:51pm 
No need for videos, for some reason didn't realize you were talking about adding the light emitter via the object attributes.
So I can confirm that it's broken.
DementedxBot 2 Dec, 2020 @ 7:21am 
If you need anything from me, i am here to help. ***Side talk***I am new to arma and having a blast; and thats because of amazing people like you. you are amazing at this, Im really impressed at your skills at making these cool modules. I wish i had that brain so i can create something myself. keep up the awesome**
h-  [developer] 2 Dec, 2020 @ 11:10pm 
Just patched this thing, that light emitter issue should be fixed (and hopefully didn't break anything else).
DementedxBot 3 Dec, 2020 @ 5:03am 
Originally posted by h-:
Just patched this thing, that light emitter issue should be fixed (and hopefully didn't break anything else).
Thank you my brother!!! I will check it out. Thank you a million.
DementedxBot 5 Dec, 2020 @ 4:44pm 
Originally posted by h-:
Just patched this thing, that light emitter issue should be fixed (and hopefully didn't break anything else).
Working like a dream my brother. Thank you so much.
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