Arma 3
Emitter 3Ditor
Umbhaki 15 Sep, 2020 @ 8:24am
Not Working
Hey so im still having issues with this mod, its great, but its just not working for me. Its really obvious how to use it, you have done a good job! But i keep getting that error when returning to the editor. Ive only been using the lights section. I dont attach the lights to anything, simply add a new entity with the Ins button. Then set up the RGB and the brightness etc. Go in and test it in singleplayer. When i returen, firstly it takes for ages to get back to the editor and i get that error.. And then some of the lights dont work anymore. Perhaps the cloning function is broken.. I will keep trying different things. And I dont have any other lighting mods installed just in case there was a conflict. Ive tried several times afresh and keep getting the same errors..
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Showing 1-10 of 10 comments
h-  [developer] 16 Sep, 2020 @ 1:07pm 
Sorry for late reply, for some reason Steam didn't notify me about your post..
I have now been able to reproduce this problem, I'll try to get this fixed as son as possible
Umbhaki 16 Sep, 2020 @ 9:38pm 
Thanks looking forward to testing again!
h-  [developer] 16 Sep, 2020 @ 10:20pm 
Seems that at least part of the problem is the combination of setting settings manually and clone, which is peculiar.

But you might get past this for now by first selecting a light class for the emitter and then editing that to your liking. At least seemed to work, even with cloning.
Umbhaki 16 Sep, 2020 @ 11:01pm 
Ok great thanks im gonna try that later today..
Umbhaki 17 Sep, 2020 @ 5:14am 
Ok so that works yes great awesome thanks, this is a really great mod!.. The fact that it doesnt add any dependencies i really appreciate..
I do get the same sort of error when i try and save and load presets for the lights. I can load your premade ones, but i cant load the ones that i save. Also something about not being able to read the h:... wondering if there is something i need to change in the mod on my side so it can access what it needs to access?
h-  [developer] 17 Sep, 2020 @ 5:29am 
The h whatever is just the mod namespace, there's just something breaking some part of the code somewhere.

The strange thing is that I tested this thing exhaustively before releasing the previous big patch and found none of the issues I have patched since, so both of these issues were not present.

This clone thing also proved to be much more frustrating thing to fix because as usual when I fix the most obvious problem it breaks things in 7 other places, and fixing one of those breaks several other things and it usually leads into weeks of fixing the fixes of fixes of fixes of fixes spiral..:steamsad:
Umbhaki 17 Sep, 2020 @ 6:05am 
Shame man, yea i can imagine.. All good, at least i can work around it. Its a great mod thanks for sharing!
h-  [developer] 18 Sep, 2020 @ 5:20am 
These issues should now be fixed.
Umbhaki 18 Sep, 2020 @ 7:04am 
Oh great! ill try it now....thanks
Umbhaki 18 Sep, 2020 @ 10:19am 
Works like a charm nice one thanks!
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