Starbound

Starbound

[Redux // Support Ended] Ori Spirit Race
 This topic has been pinned, so it's probably important
Xan  [developer] 6 Jan, 2019 @ 11:12am
Bug Reports
Before you post here
Check the patches document! If you see your bug listed in "Known bugs" under the highest version, don't worry about reporting it here. Some versions may not have a "Known bugs" category, so if you don't see it on the latest one, don't worry!
https://github.com/XanTheDragon/StarboundOriModDerived/blob/master/Patches.md

When you post here
When reporting a bug, especially one related to things not working or crashes, you MUST include your starbound.log file. If you do not include this file, I can't help you fix the problem! That file is responsible for keeping track of everything that goes on.

Please also tell me what you were doing when the bug occurred, and if you remember, when it happened while you were playing (e.g. "About half way through my session I used (item) and it didn't work, but I kept playing anyway after that".)

If you know how to reproduce the error (you can tell me the exact steps to cause the bug) or know how to fix it, please elaborate on this, as it makes fixing it a million times easier.

How to link your log file
Step 1: Go to C:\Program Files (x86)\Steam\steamapps\common\Starbound\storage\
Step 2: Open starbound.log in notepad, and copy/paste the contents into https://pastebin.com/
Step 3: Save the paste and post the link here.
Last edited by Xan; 23 Feb, 2020 @ 7:49pm
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Showing 1-15 of 26 comments
BustyCatbot 25 Jan, 2019 @ 2:54pm 
So, this isn't a bug that includes an error, and I don't think anything in the logs will help with this, but there's a problem I'm getting with starting colonies, and for some reason no matter what furniture I put in the tenant's room, it is always a spirit guardian, never any other species

EDIT: I've decided to unsub from the mod until I get a response
Last edited by BustyCatbot; 25 Jan, 2019 @ 2:55pm
Xan  [developer] 25 Jan, 2019 @ 3:37pm 
Originally posted by Kàeda the Catbot#8289:
for some reason no matter what furniture I put in the tenant's room, it is always a spirit guardian, never any other species

That's definitely odd behavior. I'll have a look at what's causing this and get it fixed up ASAP. Thanks.
Xan  [developer] 25 Jan, 2019 @ 5:15pm 
Update: I've identified the problem. I had left debug values in the tenant declaration (Namely the requirement being zero spiritguardian items in your home, causing them to take 100% precedence over all other races). I'll have the patch pushed within about 15 minutes.
Last edited by Xan; 25 Jan, 2019 @ 5:16pm
Xan  [developer] 25 Jan, 2019 @ 5:29pm 
Patched in release 1.4.6a - It should work out for you. Thanks for reporting this.

Whenever you get the chance to play the game with the addon again, do tell if the issue is still notable for you and I'll see what I can do right away.
Last edited by Xan; 25 Jan, 2019 @ 5:30pm
BustyCatbot 25 Jan, 2019 @ 6:32pm 
Originally posted by Xan:
Patched in release 1.4.6
Thank you so much, you're the first mod developer to actually respond, at least without being a richard (Gotta love steam censoring)
Last edited by BustyCatbot; 25 Jan, 2019 @ 6:32pm
Xan  [developer] 25 Jan, 2019 @ 6:43pm 
:P Yeah. I like to keep things working out for folks. If you see any more issues don't hesitate to bring something up.
Dorrivix 11 Mar, 2019 @ 6:51pm 
the tails seem to be non-emissive unlike the body
Xan  [developer] 11 Mar, 2019 @ 11:29pm 
Originally posted by Dorrivix:
the tails seem to be non-emissive unlike the body

Yeah I was looking into this. Unfortunately it seems that it's impossible to make armor or clothing articles emissive, and as a result this is not able to be fixed. I'm looking into alternatives, but I want to avoid something like incorporating a tail onto the body unless people are okay with that. That said, I may be able to get away with a tail on the body sprite simply by having a mask for the back item since you can hide the body with the mask if I recall correctly, basically turning the cosmetic item into something to disable the tail rather than add it to your body.

What's your personal take on it? Do you see it as better to have an incorporated tail that matches body shading rather than several options without matching lighting?
Last edited by Xan; 11 Mar, 2019 @ 11:31pm
Dorrivix 16 Mar, 2019 @ 11:08am 
i'd personally be fine with an incorporated tail. many species mods do this and general consensus is that this method is fine

Edit: at least from what iv'e seen
Last edited by Dorrivix; 16 Mar, 2019 @ 11:10am
Xan  [developer] 21 Jun, 2019 @ 11:43am 
Last edited by Xan; 21 Jun, 2019 @ 11:43am
Zilog Z-80 5 Sep, 2019 @ 6:54am 
Greetings!
Recently subscribed to the mod and it worked well, up to the moment when I got hit in the face with an exception, after which the game crashed to menu. Cannot open the save, as instantaneously game crashes again.

Steps to reconstruct the error:
-Enter the world as a spirit character on Hardcore difficulty,
-Get killed by some mob,
-Game crashes as it seemingly cannot find respawn animation for the Hardcore mode, I quote:
"[06:23:11.991] [Error] Exception caught in client main-loop
(AssetException) Error loading asset /cinematics/respawn/spiritguardian/respawnhardcore.cinematic".

Additional info on what was I doing:
Simply started new game, built first settlement and accepted a quest from an avian NPC - was supposed to get rid of several dark knights and return with the NPCs friend. Was killed by one of the knights, items got scattered. The ship showed up and a moment later the exception was reported, game then returned to main menu.
EDIT: Perhaps useful information: I checked the skip intro option.

Here's the link to log:
https://pastebin.com/DzGc1RJZ

EDIT2: I searched the repo in the folder mentioned in the game - it seems like the file is not present in there indeed. Will try to manually switch mode in the save files, together with animation json file name, perhaps will be able to play on survival mode at least. xD

Hope I reported the bug correctly, first time reporting one. :D
Last edited by Zilog Z-80; 5 Sep, 2019 @ 7:48am
Xan  [developer] 5 Sep, 2019 @ 9:35am 
Yeah you reported it just fine, thanks for all the info.

Patch is out now. Thanks for the report.

This is indeed a mistake on my part. I had no idea that hardcore required its own respawn cinematic (namely because I thought hardcore was permadeath + locked you out of the profile. I suppose that's not how it works). I'll get a patch out within about 30 minutes here.

Edit 2: "Hardcore respawning" is what I thought it was -- Normal hardcore doesn't allow you to respawn. Do you have a mod that implements this? Link me to that mod if you do, so that I can properly implement this death cinematic.

Edit 3: Frackin Universe implements this. I'll get the necessary stats into the file and get the patch out momentarily.
Last edited by Xan; 5 Sep, 2019 @ 9:51am
Dorrivix 23 Feb, 2020 @ 5:49pm 
is it me, or did the tails start a disappearing act recently when the character is moving backward?

(XD, almost a year later with a different tail-related post)
Xan  [developer] 23 Feb, 2020 @ 6:16pm 
I can confirm that behavior is happening. It's a frame issue. I'll get it resolved in a patch I will release later today c:
Xan  [developer] 23 Feb, 2020 @ 7:08pm 
Fix has been released!
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