Starbound

Starbound

[Redux // Support Ended] Ori Spirit Race
 This topic has been pinned, so it's probably important
Xan  [developer] 6 Jan, 2019 @ 11:13am
Suggestions & Ideas
If you have any ideas, please mention them in the replies below.
Last edited by Xan; 6 Jan, 2019 @ 11:14am
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Showing 1-15 of 28 comments
Asmbly60 30 Jan, 2019 @ 7:24pm 
Dear, Xan

I realy do like the mod and I have a a suggestion. However, I would not know if you would be able to implement this but the idea is a light guardian village, with the floran nature design. I know this would probably be a big undertaking if you do make it but I find it would be very interesting.

Keep up the good work,
Volvo
Xan  [developer] 30 Jan, 2019 @ 7:46pm 
Originally posted by volvo_marc:
Dear, Xan

I realy do like the mod and I have a a suggestion. However, I would not know if you would be able to implement this but the idea is a light guardian village, with the floran nature design. I know this would probably be a big undertaking if you do make it but I find it would be very interesting.

Keep up the good work,
Volvo

That's on the to-do list for the future -- there's plans to have full racial support for features visible in Vanilla (e.g. villages, dungeons, ship crew members, or other world-generation related things).

I don't know when these things will be done as there's some other priorities, but I can at least tell you that you will be able to see these features soon!
V 13 Jun, 2019 @ 11:27am 
Not sure if this is possible, but here is an idea.

Why don't you make the tails brighter, as currently, compared to the character, the tails are pretty dark. I would imagine a way you could combat that is by adding a small light to it, and because the character model already glows, the small light on the tail would not really make too much of a difference I would imagine.
Xan  [developer] 13 Jun, 2019 @ 11:36am 
That was addressed in the bug reports thread -- My current plan is to add tails as part of the stock body.

Unfortunately, in Starbound's current state, it is impossible to override the lighting of armor and other accoutrements so that it doesn't ever get dark. As such, the only viable method is to include a tail as part of the body sprite, though this may have adverse effects in its own way.

I'm still planning it all out but the least I can say is that I do have a desire to fix this issue.
Mismagius 21 Dec, 2019 @ 3:14pm 
you could have like the town/village/settlement have like the huge tree in the center of it once you do get to work on that. and as for a dungeon well, you could have it take place in some withered away tree with corrupt spirit "guardians" that turned evil for some reasons
Last edited by Mismagius; 21 Dec, 2019 @ 3:15pm
Xan  [developer] 21 Dec, 2019 @ 5:40pm 
Originally posted by Mismagius:
you could have like the town/village/settlement have like the huge tree in the center of it once you do get to work on that. and as for a dungeon well, you could have it take place in some withered away tree with corrupt spirit "guardians" that turned evil for some reasons

That'd be neat. If anything, something like that would be more fit as an instance world (like the outpost) rather than a randomly generated village. Though, I think that's what you meant anyway, so no worries.

It could happen. If anything I'll wait until after WotW releases so that I can make things accurate.
Mismagius 21 Dec, 2019 @ 6:12pm 
alright then. looking forward to see what you'll add. and maybe come up with a story for why those spirit "guardians" in the dungeon turned evil through some codex or something. anyway, keep up the good work


oh and one more suggestion, would it be possible for you to add friendly and enemy ships that these spirit guardians that fly around in the solar system maps that you can board on?
Last edited by Mismagius; 27 Dec, 2019 @ 8:41pm
Xan  [developer] 21 Dec, 2019 @ 6:15pm 
Originally posted by Mismagius:
oh and one more suggestion, would it be possible for you to add friendly and enemy ships that these spirit guardians that fly around in the solar system maps that you can board on?

Yep! That's planned when I get around to adding random villages/towns since they are in the same part of the mod's data as space stations and vessels.
warmainiac 7 Jan, 2020 @ 4:16pm 
hey, why not a blur effect, like the one ori has in the ori franchise?
Xan  [developer] 7 Jan, 2020 @ 4:21pm 
You mean like Ori's trail? Maybe.
warmainiac 7 Jan, 2020 @ 4:33pm 
Originally posted by Eti the Spirit:
You mean like Ori's trail? Maybe.
i was thinking it could come in as a permenant buff/debuff kinda effect, simular to how the angels mod works (only not overpowered)
warmainiac 11 Feb, 2020 @ 1:02pm 
so i just got an idea, it may involve themed deeds or not (depends on how you do it) but there could be a themed deed that has instead of a house in its interface, an ancesteral tree could be shown instead!
Xan  [developer] 12 Feb, 2020 @ 3:47pm 
Yeah that's not a bad idea at all
warmainiac 12 Feb, 2020 @ 5:08pm 
Originally posted by Eti the Spirit:
Yeah that's not a bad idea at all
thanks
Dorrivix 3 Mar, 2020 @ 1:43pm 
oddly, I feel a little limited with the color combinations, not exactly asking for more colors, but the antennae and the ears (before the marking) stay white no matter what and looks a little odd if I choose a pronounced color, such as red, green, etc.

maybe an addon mod for this kind of thing could be helpful? no real pressure or anything, just spewing out a thought I had
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