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23:52:46.551 INFO dungeons.AbstractDungeon> GENERATING ROOM: EVENT
Exception: java.lang.NullPointerException
23:52:46.568 INFO helpers.File> Successfully saved file=G:\Steam\steamapps\common\SlayTheSpire\preferences\THE_SERVANT
23:52:46.566 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.helpers.CardLibrary.getCopy(CardLibrary.java:837) ~[?:?]
at com.megacrit.cardcrawl.mod.replay.events.thebottom.MirrorMist.<init>(MirrorMist.java:362) ~[ReplayTheSpireMod.jar:?]
at com.megacrit.cardcrawl.mod.replay.modifiers.MistsModifier$EventListPatch.Prefix(MistsModifier.java:47) ~[ReplayTheSpireMod.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.generateEvent(AbstractDungeon.java) ~[?:?]
at com.megacrit.cardcrawl.rooms.EventRoom.onPlayerEntry(EventRoom.java:24) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2358) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.nextRoomTransition(AbstractDungeon.java:2221) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.updateFading(AbstractDungeon.java:2884) ~[?:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2569) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:885) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:436) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
23:52:46.568 INFO helpers.FileSaver> Dequeue: qsize=0 file=saves\THE_SERVANT.autosave
23:52:46.568 INFO helpers.File> Attempting to save file=G:\Steam\steamapps\common\SlayTheSpire\saves\THE_SERVANT.autosave
Controllers: removed manager for application, 0 managers active
Game closed.
Maybe I didn't fully understood how it is supposed to work but I'm pretty sure it's a bug
Besides that... I'm no game designer but maybe make protection the sole focus of how the character defends herself? like make her block cards give her protection instead but at a lower value. Might feel more streamlined that way.
As it is, it's pretty easy to throw up block on top of your protection so that the protection stays around for when you aren't able to defend yourself. This breaks the game balance of deciding between defending and attacking because you can do both at the same time basically.
"Surpressing" should be "suppressing".
Advance sometimes gives 1-cost cards.