Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Have you considered creating a template for these kinds of maps to make it slightly easier for newbies? I'd love to see some more maps on the workshop of this.
It's likely best to swap the text labels, rather than the functions themselves, to make sure maps using the old swapped values still work.
I cannot seem to find a way to do it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2743181572
this is the layout, the hazard poles are "doors" that can be bought for a pretty large price.
They're supposed to block the path, and make the balloons take the longer path(s)
but it doesn't seem to do that. They just run into the door that's blocking them.
I have a door that pops up, and a nav_avoid that enables when the door upgrade is purchased, yet for some reason, it ignores the door and nav_avoid.
The info here pertains to version 4.0.0 of RotgB - 5.0.0 uses completely different values for some things.
I'll try to get this updated sooner or later, right now I still need to tweak some aspects of RotgB to make mapping easy again. Sorry about that.
EDIT:
Actually, updating this is much harder than I expected. Can I just update the link to the FGD?
If not try to implement one if possible in the next version.
It'd be very useful for maps that actively change the route every so often.
New download link is up, with the key this time.
Is this map out yet or are you still working on it? It looks really cool!
It's on my workshop yeah. The maps should work unless ive screwed something up