Call of Duty: Black Ops III

Call of Duty: Black Ops III

Return to Das Herrenhaus [v1.05]
Samantha's Games Quest Guide
This is a rough draft, though it does detail how to complete the entire quest. I will update it soon with improved formatting, images, and clearer directions.

1. Turn on power and link the Teleporter in the Dining Hall to the Boiler Room.

2. Use the Teleporter and stand near the white light in the room until you are teleported to Samantha's room. Interact with the Music Box in this room to start the Quest.

3. The next part of the quest is split into 4 sub-quests which can be completed in any order, or at the same time:

Plane Sub-Quest:
- Press your interact key twice at Samantha's crying located near the crafting station in the Gardens (Requires the doors into the ice rink to be open).
- (In any order) Find the following 4 radios which will play Morse Code upon shooting them and input that sequence into the Morse Code machine near the Ice Rink in the Gardens:
  • To the right of Stamin-Up (Through a zombie barrier).
  • Go down the staircase leading from the Dining Hall into the Gardens and keep going straight until you reach a zombie barrier. The radio will be on a dead zombie's back outside of the map.
  • Near the Blade Trap outside of the Greenhouse Building (Outside of the map, very close to a zombie barrier).
  • In the rafters of the Student's Residence (Widow's Wine room), under a zombie resting against a beam.
- After all 4 sequences have been entered, activate the Morse Code machine again to summon an air strike.
- Strange Looking Fuse will be obtained on the floor in the middle of the Bunker (Make sure only the Left lever next to the teleporter is up to be taken to the Bunker).

Clock Sub-Quest:
- Press your interact key twice at Samantha's crying located on the top floor of the Library near the staircase. Samantha will run over to a clock before disappearing. Activate the following clocks in this order. They will light up yellow if the order is correct up to that point:
  1. Library (Top floor).
  2. Dining Hall (To the right of the turret trap).
  3. Greenhouse Building.
  4. School Board (Near Mystery Box location, end of long hallway).
  5. Cloister (Across from Speed Cola).
- Strange Looking Fuse obtained from the clock in the middle of the staircase in the spawn room.

Tardis Sub-Quest:
- Press your interact key twice at Samantha's crying located in the Boiler Room, to the left of the entrance to the mineshaft-like(?) Tunnels. (Requires the door to this pathway to be opened). Samantha will run over to a power box before disappearing.
- (In any order) Repair the following 8 Power Boxes using a Hammer which can be obtained from Spawn, as well as many other locations around the map:
  • In the Tunnels (Connects the Greenhouse Building to the Boiler Room).
  • On the 3rd floor of the Boiler Room (To the left of the M1941 wall buy).
  • On the 4th floor of the Boiler room (Directly to the left of a trap activation lever).
  • In the Kitchen connecting to the Dining Hall (Near a doorway).
  • Next to the Morse Code machine (See Plane quest if you are unsure of this location).
  • To the right of the teleporter in the Dining Hall.
  • In the hallway connecting the Student's Residence (Widow's Wine room) to a washroom (Near a trap activation lever).
  • In the first room you are taken to when using the teleporter with the Bird symbol selected via the levers.
- Activate the panel near where you found Samantha in the Boiler Room to complete the quest.
- Strange Looking Fuse obtained from the same panel upon completion.

Spider Sub-Quest:
- The Heart Key needs to be obtained for this quest to be accessible. Shoot the red heart key in the following locations, in order:
  1. Outside of a zombie barrier on the bottom floor of the spawn room (To the right of a painting).
  2. Can be seen directly after opening the door connecting the spawn room to the Classroom Wing (On a shelf-like object).
  3. Keep going the same direction and you will see the 3rd location to the right of a blocked-off staircase around the corner of the same hallway (Above a Gramophone).
  4. Outside of a window on the top floor of the Library (Can be seen easily by standing on the balcony connecting the Library to the Cloister, to the left).
  5. . Directly on top of the fountain the very center of the map.
  6. Across from the Teleporter in the Dining Hall (leaning against the railing of the upper floor).
  7. Obtain the key in the middle of the Ice Rink in the Gardens.
  8. Navigate to the Boiler Room and open the door with the bird symbol above it.
- Press your interact key twice at Samantha's crying located in the Boiler Room, to the right of the door you just opened.
- Use the glowing coffins to enter the following combination: https://my.mixtape.moe/nvdnbl.png (NOTE: This combination worked for me 6 out of 7 times I attempted the map, so they might change slightly from game to game. Not sure where all of the symbol locations are yet. One is on the top floor of the spawn room and another is under a bench in the Cloister).
- Strange Looking Fuse obtained from the largest coffin in the same room.

4. (NOTE: This step can be done as you obtain the Strange Looking Fuses instead of waiting until they are all finished) Place one of the Strange Looking Fuses in one of the following lion heads and get 20 kills next to it / until it stops emitting a sound. Pick up the fuses afterwards:
  • Lion Head located in the Boiler Room (Across from the BAR wall buy).
  • Lion Head located around the perimeter of the Cloister.
  • Lion Head located in the Washroom connected to the Student's Residence.
  • Lion Head located in the Ice Rink in the Gardens.
Only one Strange Looking Fuse can be placed in a Lion's Head at a time. You need to pick them up once complete to do the next one.

5. Once all 4 Strange Looking Fuses have been filled and picked up (They should be blue in the Inventory HUD), place all 4 in the device to the right of Mule Kick in the Boiler Room.

6. Navigate to the central console on the 3rd floor of the Boiler Room and complete the Simon Says minigame 4 times. Each tier will be of an increasing speed. Failing a tier does not reset your progress. Once the Simon Says minigame has been completed, activate the console to input the codes. Activate the device you placed the Strange Looking Fuses into near Mule Kick afterwards.

7. Bring Hitler into the portal that is created in the middle of the Boiler Room. It should disappear and all players will be granted a Blundergat at this point.

8. Link the teleporter to start an escort mission. Follow Samantha from the Boiler Room to the teleporter. Once she has entered the teleporter, you can activate it to trigger a map-end event.
Last edited by ?.,; . 市ᶥ﹜﹖ᶡᶢ﹕ᶆ..兎 .; 9 Jan, 2019 @ 8:50am
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Showing 1-9 of 9 comments
shoes 9 Jan, 2019 @ 2:48am 
Sweet, thanks man
Rex 10 Jan, 2019 @ 7:00pm 
Do you know where all the Shield Parts are located?
maidonjakaja 11 Jan, 2019 @ 10:26am 
"In the rafters of the Student's Residence (Widow's Wine room), under a zombie resting against a beam."
I just can't find this. Does anyone have a pic of it? please
Originally posted by larsson 11223:
"In the rafters of the Student's Residence (Widow's Wine room), under a zombie resting against a beam."
I just can't find this. Does anyone have a pic of it? please
Up and very slightly to the left from the MP-40 wall buy. Here's a picture: https://my.mixtape.moe/qgpbys.png (directly in the center of my crosshair).
Ascension 16 Jan, 2019 @ 9:40am 
Does anyone have an image for the radio to shoot near the greenhouse? I can't see or find it for the life of me
Pankake101 8 Feb, 2019 @ 5:08pm 
Hey everyone! Here's a video on how to do the easteregg if you are more of a visual learner. Hopefully it helps you all out!

https://www.youtube.com/watch?v=NRbzkczAUlY&feature=youtu.be
大佬,蜘蛛任务的那个符号图片打不开了,能重发一下吗:steamsad:
Slav-Galactic 24 Mar, 2023 @ 7:52am 
cant open link due to trojan....
Hi everyone. If, instead of looking on youtube, you want to find and understand the solution to the EE directly here on steam, I'll try to explain here.
First of all, I'll thank Sassy Asi on youtube because she explained the Easter Egg very well and most of the Spider Step (and a guy in the comment section that pointed out the last sign) that it's not very well explained up above. Now let's get to it.

You can start looking at the symbols since the beginning of the game and I'm pretty sure they're always the same 4 (since I got the same as Sassy Asi in 2 separate tries of the EE)
1st symbol is in Spawn, under a bench upstairs on the left side and it's a D with a sitting guy underneath;
2nd symbol is a Straight Line that you find under a bench when you're going from Dining Hall to the Garden, after the door near STG wallbuy;
3rd Symbol is an Egyptian Cross + Bird + Guy sitting and you can find it under a bench near the Ice Rink;
The 4th is a D over a bird + a prone guy, or whatever, and you can find it under a bench in the Cloister.
Now, once you have the Heart Key and opened the Mausoleum, interact with Sam's ghost to activate the puzzle.
The ring are randomized with each playthrough so there's not a straight forward solution, but once you know how it works it's pretty easy to do it every time.

To interact with the right Horus Eyes let's visualize the room like a compass. The Tomb (and the Line where you have to place the right symbols in line) it's the North.
The South East Eye, when interacted, move the First and the Forth Ring
The South West Eye, move ONLY the Forth ring (that is the closer to the center of the room)
The North East Eye moves the First and Second ring
The North West Eye moves the two ring in the middle.
Now, since the starting position of the symbols are randomized, you want to interact with North East so you move the first and second until the Straight Line symbol is in line with the Cross+Bird+Guy (third Ring). Now you interact with the North West sign to move them both in the correct position towards the biggest coffin (and also there's a BIG arrow indicating which is the line you have to care about)
Then you interact with the South East until the First ring is in position (the First symbol: the D with a sitting guy).
Lastly, you interact with the South West until the 4th and last ring is in position (the Last symbol: D over a bird + prone guy).

Hope this helps out. I normally seek for the solution to the EE here on steam, so I would have love to just have it already typed down here instead of having to search around.
Sorry for any mistakes, english is not my first language xD

PS: Also, I think that if you defeat Hitler Zombie the round before activating the Teleporter Trap, he just spawns there so he gets immediately trapped. You just need to get to the end of the round and interact with the Fuse Machine to teleport him away. This grants a Perkaholic (so you have mule kick now) and the Third slot will be immediately be taken by the free Blundergat that you gain. You don't loose any gun by getting this reward.
Last edited by Altair47T; 5 Jan @ 1:49pm
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