Stellaris
Visible Cyborgs
Vehk  [dév.] 10 janv. 2019 à 1h04
Suggestions
If you want a cyborg version of some exact species, for example, if you have a specific empire you usually go synthetic ascension, you may tell me about it in this thread. Check their species name in game files or in the wiki[stellaris.paradoxwikis.com] and post it here. I will take it into account when deciding which portraits to do next.

If you have any other suggestions feel free to post them as well.
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Affichage des commentaires 1 à 15 sur 27
Humanoid HP #9, Humanoid HP #10, Humanoid HP #7, Humanoid HP #1

I would love to have those included in this mod :cozybethesda:
Dernière modification de me when; 10 janv. 2019 à 7h27
Is there any chance of there being a patch for https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1591647610 to solve any possible conflicts with the improved portraits?
Dernière modification de Dobrynja; 10 janv. 2019 à 15h07
Vehk  [dév.] 11 janv. 2019 à 1h01 
Portraits from the Humanoid species packs will be done in a separate version of this mod as they would require an extra DLC. The next update will be dedicated to some default species groups, probably 2 of each kind. But if I get more requests for HSP version the update after the next one will cover it.

As for compatibility patches - it's a bit low priority. As Visual Cyborgs are ongoing project, I have to add content to it first. And while some compatibility issues can be resolved through mere editing text files, *Remastered Human Portrat will require actual work with textures. Also, did it actually replaces the only mongoloid phenotype with another two сaucasian portraits? Anyway, I would say, that the chances exist, but it is not going to happen soon.
sand 11 janv. 2019 à 1h18 
Mammalian Slender #3 and Arthropoid Normal #07. Love the mod, keep up the good work!
Molluscoid Massive #11, Avian Massive #15, Avian Massive #11
Reptilian #16 <---- I would really like this one as a cyborg
Reptilian Normal #6
yonib970 a écrit :
Fungoid Massive #12
Blorg? :cozybethesda:
Sir Graham a écrit :
Mammalian Slender #3 and Arthropoid Normal #07. Love the mod, keep up the good work!
Agree with Mammalian Slender #3
Vehk  [dév.] 13 janv. 2019 à 22h20 
I hear you, space foxes enthusiasts. They are next on the list. Meanwhile molluscoid_11 and reptilian_16[forumcontent.paradoxplaza.com] are ready and arthropoid_07 is close to it.

Vehk a écrit :
I hear you, space foxes enthusiasts. They are next on the list. Meanwhile molluscoid_11 and reptilian_16[forumcontent.paradoxplaza.com] are ready and arthropoid_07 is close to it.
Molluscoid #11 and Reptilian #16? You're the best :)
Hi there.

Had a look under the hood of the mod as I was contemplating making a "compatibility patch" and It seems that the code for retrieving the rulers phenotype for any custom made human species doesn't work. The "has_country_flag = leader_phenotype_01 - 05" always come up negative when running the debugger. The only time it seems to get it right is if you pick a premade human species and doesn't change the portrait. when it uses the "has_country_flag = Human_01 or 02".

Just wondering if it is something you are thinking of fixing, if it is even possible to fix?
Vehk  [dév.] 20 janv. 2019 à 13h09 
You may add this flag to your custom empire manually by editing user_empire_designs. Or you may use special events viscyb_101 - viscyb_105 which adds these flags to your current leader. I'm afraid that's all what can be done for now.
If you ever plan to make cyborgs for the dlc species, Humanoid HP 13 (The Cyclops) would be cool.
As for vanilla I'd love to see molluscoid 13 and fungoid slender 3. Thanks for making this mod btw, I've wanted something like this for a while now, but lacked the skills and time to do it myself! :Hire:
Zetlin 27 janv. 2019 à 14h05 
Reptilian Slender #5

They are currently my cyborg FE
Niv 31 janv. 2019 à 16h56 
Fungoid #17 4:3
How about cybernetic versions of the Elves of Stellaris mod?
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