Garry's Mod

Garry's Mod

PlayerStats - awaiting remake
 This topic has been pinned, so it's probably important
crester  [developer] 8 Jan, 2019 @ 12:40pm
Suggestions
Here you can offer your ideas about stats and i'll perhaps realize them.
Last edited by crester; 8 Jan, 2019 @ 12:41pm
< >
Showing 1-15 of 21 comments
XPEHO3ABPycPekc 8 Jan, 2019 @ 9:21pm 
What about Blindness, Slowness, Weakness etc?
crester  [developer] 9 Jan, 2019 @ 2:40am 
Originally posted by XPEHO3ABPycPekc:
What about Blindness, Slowness, Weakness etc?
in details please
Last edited by crester; 9 Jan, 2019 @ 3:35am
XPEHO3ABPycPekc 9 Jan, 2019 @ 10:07am 
Well.... I guess its better to add stats, like:
Negative:
Blindness(white screen for 3 secs)
Slowness(reduced move speed for 5 seconds)
Weakness(reduced defence(more incoming dmg) for 5 seconds)
Poison(same as bleeding, but recovers itself, like bites of poison headcrabs. Lasts for 4 seconds)
Immobilaze(cant move for a 1 sec)
Confuse(reversed movement, like forward is back, left is right etc for a 3 seconds)
Damagment(reduced healing effect by 50% for a 10 seconds)
Shock(freeze movement and any actions for 2 seconds)
Freezing(same as shock, but lasts for 3 seconds)
Positive stats:
Damage up(increased dmg for 5 seconds)
Speed up(increased movement speed for 5 seconds)
Iron lungs (unlimited stamina for 7 seconds)
Defence up(taking less all dmg for 5 seconds)
Health Regeneration(recovery of health)
Shield regeration(same as health regeneration, but recovers shield)
Untouchable(repels all enemies, that got close)
Thorns(returning 25-50 income dmg to enemy for a 3 seconds)
Vampirism(recovery health from 10-25% of dealt dmg)
Immunite(immunite to all negative stats)
Light shield(immunite to physical dmg(like hits with crowbar, or shot with gun) but can be damaged with elemental weapons(like AR2 shot, fire, poison, shock)
Dark shield(immunite to elemental dmg(like fire, poison, shock) but can get damaged with physical damage)
crester  [developer] 9 Jan, 2019 @ 10:11am 
oh god, i'll try to add and apply something from your list, thanks
XPEHO3ABPycPekc 9 Jan, 2019 @ 10:13am 
Also, I have few suggestions:
1. Can you make some kind of perks for players, that can give them different effects? You can make stats for thise perks, choose their icon, when they can activate(for example, Immunite can activate, if 85% of base health is below).
2. Can you make a tool, to give thise effects to NPC's itself? Fight with thise NPC's will be more challanging, if one zombie got blindness.
3. Can you make a glow for diffirent stats? Like if thorns active, you can see a light green spikes on Player or NPC
XPEHO3ABPycPekc 9 Jan, 2019 @ 10:15am 
4. Add abuiility to put some stats on weapons. For example, crowbar have a lifesteal, or if stading on groundfire, rpg deals 200% more damage.
XPEHO3ABPycPekc 9 Jan, 2019 @ 10:18am 
Well....

Its kinda TOO much ...
the shrub 12 Jan, 2019 @ 8:14am 
Broken Legs: Happends when you fall from a high spot.

Your stuck crouching.
crester  [developer] 12 Jan, 2019 @ 8:25am 
Originally posted by question man:
Broken Legs: Happends when you fall from a high spot.

Your stuck crouching.

i thought about it and decided to add as little any annoying effects as possible, is it really necessary? btw it may exist due to the recently added customization feature
Focused - After killing 3 npcs/players (perhaps in the span of 1 minute) you gain invincibility (perhaps for 2 seconds). If you're gonna do a job, do it right.
Adrenaline - After killing 10 npcs/players (perhaps in the span of 1-2 minutes) you move 10% faster, jump 5% higher and gain invincibility (perhaps for 5 seconds). This is just so much fun! I don't want it to ever stop!
Madness - Activated after killing 20 npcs/players (perhaps in the span of 2-3 minutes) you move 10% faster, jump 5% higher, have eternal stamina and gain invincibility (perhaps for 10 seconds). I'll murder each and every one of you!
Sickness - Activated after killing 30 npcs/players (perhaps in the span of 3-4 minutes) you move 15% slower, jump 15% lower, you lose the ability to run (perhaps for 1 minute), you gain "Unwell feeling", but you gain invincibility (5 seconds). I don't want to ever do that again. I need to catch a break...
Exhaustion - After running for too long or jumping too much, you move 10% slower (perhaps in the span of 1-2 minutes). Damn, I need to catch a break.
Weakness - Activated when you have less than 20% of your health points, you move 10% slower and lose the ability to jump. I feel like crap...
Last edited by White Boy Euthanasia; 12 Jan, 2019 @ 12:45pm
crester  [developer] 12 Jan, 2019 @ 12:49pm 
Originally posted by chris:
Focused - After killing 3 npcs/players (perhaps in the span of 1 minute) you gain invincibility (perhaps for 2 seconds). If you're gonna do a job, do it right.
Adrenaline - After killing 10 npcs/players (perhaps in the span of 1-2 minutes) you move 10% faster, jump 5% higher and gain invincibility (perhaps for 5 seconds). This is just so much fun! I don't want it to ever stop!
Madness - Activated after killing 20 npcs/players (perhaps in the span of 2-3 minutes) you move 10% faster, jump 5% higher, have eternal stamina and gain invincibility (perhaps for 10 seconds). I'll murder each and every one of you!
Sickness - Activated after killing 30 npcs/players (perhaps in the span of 3-4 minutes) you move 15% slower, jump 15% lower, you lose the ability to run (perhaps for 1 minute), you gain "Unwell feeling", but you gain invincibility (5 seconds). I don't want to ever do that again. I need to catch a break...
Exhaustion - After running for too long or jumping too much, you move 10% slower (perhaps in the span of 1-2 minutes). Damn, I need to catch a break.
Weakness - Activated when you have less than 20% of your health points, you move 10% slower and lose the ability to jump. I feel like crap...
sounds like warcraft mod for css server
Originally posted by crester:
Originally posted by chris:
Focused - After killing 3 npcs/players (perhaps in the span of 1 minute) you gain invincibility (perhaps for 2 seconds). If you're gonna do a job, do it right.
Adrenaline - After killing 10 npcs/players (perhaps in the span of 1-2 minutes) you move 10% faster, jump 5% higher and gain invincibility (perhaps for 5 seconds). This is just so much fun! I don't want it to ever stop!
Madness - Activated after killing 20 npcs/players (perhaps in the span of 2-3 minutes) you move 10% faster, jump 5% higher, have eternal stamina and gain invincibility (perhaps for 10 seconds). I'll murder each and every one of you!
Sickness - Activated after killing 30 npcs/players (perhaps in the span of 3-4 minutes) you move 15% slower, jump 15% lower, you lose the ability to run (perhaps for 1 minute), you gain "Unwell feeling", but you gain invincibility (5 seconds). I don't want to ever do that again. I need to catch a break...
Exhaustion - After running for too long or jumping too much, you move 10% slower (perhaps in the span of 1-2 minutes). Damn, I need to catch a break.
Weakness - Activated when you have less than 20% of your health points, you move 10% slower and lose the ability to jump. I feel like crap...
sounds like warcraft mod for css server
Oof
the shrub 14 Jan, 2019 @ 4:04pm 
Karma: makes it so that every does more damage. You get it from shooting something that is passive expect Dr. Breen.
Originally posted by question man:
Karma: makes it so that every does more damage. You get it from shooting something that is passive expect Dr. Breen.
stolen straight out of TTT but ok
Chuck Fatbutt 16 Jan, 2019 @ 9:50am 
Perhaps this system can be used for TF2's Mannpower powerups (Haste, Precision, Regen, etc.)?
< >
Showing 1-15 of 21 comments
Per page: 1530 50