Kenshi
Enhanced Survival Challenged 2.61 (increased difficulty)
DreadLordNaf  [developer] 20 Mar, 2024 @ 8:37am
Economy and Base Changes
  • Prices you can sell items for has been drastically reduced. Looted armor and weapon, and player made gear, now sell for 1/4 of the amount you could sell for in vanilla game.
  • Prices of all other items that are not trade goods now sell for a mere 1/8 of their full value, food, ores, intermediary goods (iron plates etc).
  • Rare ruin items like power cores and skeletal eyes are 1/2 their value now and are also used for base building.
  • Trade goods (rum, grog, sake) sell for about 2/3 to 3/4 their value in vanilla but are now very hard to mass produce due to more labor intensive farming and water changes. Hashish and Bloodrum are still at vanilla prices but harder to make huge profits selling just anywhere. Hashish now sells for (in relation to the Swamp):
    • 150% selling illegally in nearby UC cities
    • 300% selling legally in nearby non-UC cities
    • 200% selling illegally in Shek cities
    • 300% selling illegally in Holy Nation cities
    • 400% selling illegally in Great Desert UC cities
    • 800% selling legally in UC cities taken over by anti-slavers
  • Prices for illegal trade goods reduced significantly across the board.
  • Medical supplies and luxury goods are now basically non-player made trade goods and still sell for full price so are valuable to find. Cheapo items like cups still sell for full price.
  • Places where hashish and hemp were legal, but not lawless, have now had their price reduced ever further (such as Catun, Clownsteady, Flat’s Lagoon, Mourn, etc) and you won't make much profit selling at those places. You will have to transport them much further away, such at the northeast UC places, to make a profit.
  • Shop counters have been disabled.
  • All crops now take twice as long to harvest. You may now need to allocate multiple farmers to harvest things before they die.
  • Tanning, making armor plates and making chainmail now use laboring skill instead of armorcrafting as it was too easy to level up armorcrafting with those.
  • Animal skins now produce only half a leather instead when you tan them.
  • All construction times now double.
  • All dwelling structures and walls take twice as much building materials to make.
  • Store bought building materials now doubled in cost.
  • Doubled all research costs (books, schematics, ai cores, etc) which now slows base development a lot and really forces you out into the world and ruins.
  • Increased the research time multiplier for higher level technologies.
Last edited by DreadLordNaf; 25 Mar, 2024 @ 5:09pm
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DreadLordNaf  [developer] 25 Mar, 2024 @ 5:05pm 
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