Tabletop Simulator

Tabletop Simulator

Fire Emblem Cipher: All Cards ENG Translation (Scripted)
 This topic has been pinned, so it's probably important
Gadwin  [developer] 27 Jan, 2019 @ 2:06pm
Development Updates
We will be using this thread to make announcements regarding changes in development.
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Gadwin  [developer] 27 Jan, 2019 @ 2:06pm 
I would like to make a statement regarding our development schedule. For set 13 we were getting the initial feel for how we wanted to run things, as we were all completely new to all of this. Now that we have experience and more editors on the team, we are undergoing a transition towards the standardization of card edits so that the styles won't be so vastly different. We have agreed upon the second screenshot's stylization and all future sets will be developed in this manner.

~5 days ago I said we were around halfway complete with set 14, and unfortunately we have not made much progress since then due to the deliberations of how we should approach standardizing our edits. However, we now have 3 more editors than we did before, so progress should resume and exceed previous speeds from here on out.

Once again, our goal is to keep the game updated with all the sets as they come out, with some cool surprises planned for further down the line. Once we are caught up to the current set we will begin to revise older cards.

Thank you for your patience.
Gadwin  [developer] 19 Feb, 2019 @ 11:50am 
It's been a while, so I feel we're due for another development post. Coming up with and agreeing upon a standard has been completed for some time now, and we discovered that we had to re-do some set 14 cards since they no longer met this standard. We also had two of our most prominent editors (the initial two who did most of set 13) encounter IRL issues that keep them from being able to edit as much as they'd like. We have recognized a few errors on our part in how we thought to manage things (namely, having a place to grab work from volunteers without having to ask them to upload it), and these problems have been corrected so as to further streamline our development schedule. We are also continuing the search for further volunteer editors to speed along development.

Now that the doom and gloom is out of the way, time for some cool news!

They way we do things, cards are broken up into two categories: Normal ones, and Hard ones. Normal ones are cards that have text boxes around the skill description, whereas hard ones do not have these boxes, and therefore are harder to edit due to the increased amount of re-drawing necessary after artifact removal. The majority of the editors who can work on hard cards have agreed to prioritize them and leave the normal ones to editors with less free time on their hands. In addition, some of them will begin to work on a secret project that we hope the players will enjoy. We cannot speak more on this as of yet, but we hope to be able to in the future!

The edits for each new card in set 14 are flagged as complete as of the time of writing, so all we have to do now is go over the edits and see if there are any typos or other editing mishaps. Once that is completed, (it probably shouldn't be long, but don't hype yourself up for a super timely release just in case) we'll throw the cards into TTS, update the workshop image, make a quick texture for the set 14 card boxes, and then we'll be done!

Thank you very much for waiting. We hope these newer, higher quality card edits will be worth the wait!
Last edited by Gadwin; 19 Feb, 2019 @ 11:52am
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