Garry's Mod

Garry's Mod

Raccoon City Streets
Skyms2663  [developer] 11 Jan, 2019 @ 3:37pm
Bugs and Missing Textures
If you find any errors, can you please let me know here so that I'm able to fix them.

Thanks!
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Showing 1-10 of 10 comments
Kauru 15 Jan, 2019 @ 1:34pm 
Hello! I was very interested in the concept of your map and its implementation, so I decided to write about some of the errors and shortcomings that I could detect with a "non-detailed" view. I hope you can fix it in the next version of your map.
I’ll start with more mistakes and at the end I’ll move on to my "wishes", which is not very "important":
1) This car has no collide
https://i.imgur.com/dxaVvGU.png

2) This fire (like all other fire on the map) causes a serious FPS drawdown.
https://i.imgur.com/CO2wuax.jpg

3) The ability to climb onto the roof and enjoy the nodraw textures, that is a pretty bad clip brushing. There is also a nodraw texture and in less visible moments.
https://i.imgur.com/npKRapq.png
https://i.imgur.com/5Igm7Xs.jpg

4) This door works extremely strange.
https://i.imgur.com/o6uUO9a.jpg

5) Some decals work extremely incorrectly, interacting with unnecessary brushes. Replace them with info_overlays.
https://i.imgur.com/7zhnA4U.jpg
https://i.imgur.com/HVJVjj3.jpg

6) Cars dont close the skybox textures very reliably.
https://i.imgur.com/Fmm2F9B.jpg
https://i.imgur.com/hImWg8X.jpg

7) Give double doors the same name so that they open and close at the same time.
https://i.imgur.com/JiwxW3I.jpg

8) Many props cannt be raised without changing their Mass Scale parameter in the parameters of the prop. Recommended value for them: .25. Also, many props will not be able to be raised due to the size of their model (for example, police shields on streets with extremely low mass and the inability to lift them anyway). The best solution would be to turn them into dynamic or static props. Check also your other physical props. One of the blue shelves cannt be raised.
https://i.imgur.com/jzkFcwN.jpg

9) The fire does a lot of damage and the size of its trigger is much larger than the size of the fire itself. For this area, perhaps, the best thing would be to make a clip "fence" all the way, given that a person cannt get through this barrier. Also in another place, a fire barrier and clip protection is best removed, given. that this area can not be reached (only through the roof), but there is a spawn of zombies and a place for barricades. Also, on the door in the second screenshot you can see different levels of height for displacement.
https://i.imgur.com/OMP2dKl.jpg
https://i.imgur.com/dpRkg3j.jpg
https://i.imgur.com/3z6ubCk.jpg

10) Some decorative props have a collision. This garbage doesnt lie on the ground.
https://i.imgur.com/6xjffCR.jpg
https://i.imgur.com/fYfLwHx.jpg

11) Cover your stairs (which do not use the funk_ladder and are not prop) with a clip texture for more simple headcrab and torso lifting on them, and also just for "smoother" walking on them.

12) No support for sigil nodes.

13) Spawns on roofs in many places are better moved to another place, because people hate shooting at zombies that jump on top of you.

14) Many places for barricades are now quite imbalanced in terms of geometry and the number of propes on them. Add more windows, passes, trying to avoid corridors. Also, the possibility of building a good nest to the survivors greatly changes the balance, so this is quite an important factor. You can use logic_gamerules to change the minimum distance to people to build (doesnt work for all servers)
https://i.imgur.com/3z6ubCk.jpg

15) Now the map looks pretty linear and corridor with the current streets. There are also not many places for barricades for its size. It would be nice to make more places for barricades, more rooms and buildings that you can enter and build a barricade there. You can make many places good for barricades, for example, I'll take this corridor. If you add a fence along the exits and 2 open doorways, this will be a good place for the barricades. It will also increase the detail of this place. You can also add a room for staff there, more pipes, etc.

Please dont be insulted by my “lecture” and dont consider me to be some kind of “clever man” who decided to assert himself on your map. I really liked the concept, so I wanted to help you a little in developing and improving this map. I tried to give you the most complete criticism. So far this is just a great start for a great remake (considering that this year we will still receive a reissue of 2 parts RE).
If you have any questions, ask them. You can also add me as a friend if you want to discuss something.
Well, at the end of my advice: try as often as possible to use the func_areaportal/areaportalwindow+func_brush optimization :)
Happy beginnings!
@Skyms2663
Last edited by Kauru; 15 Jan, 2019 @ 1:37pm
The new update removed RPD textures and props so it's all in errors and invisible walls now
Skyms2663  [developer] 20 Feb, 2019 @ 1:23am 
Thanks I'm aware, a fix will be released shortly.
A Parked Car 11 Apr, 2020 @ 1:46pm 
help i have counter strike source installed
lite 30 Apr, 2020 @ 7:51pm 
Originally posted by A Parked Car:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2057383462



Originally posted by A Parked Car:
help i have counter strike source installed
pretty sure it's a gmod bug not your games
Samuray 2 Jun, 2020 @ 1:31pm 
Those having issues with props being extremely shiny/bright, try using mat_specular 0 or mat_fullbright 0 on the dev console
eddiewhyte1 4 Jul, 2021 @ 6:20am 
the map is filled with missing textures and errors
Felswitch 31 Jan, 2022 @ 1:44am 
I cannot use this map, its full of errors for me too.
Martin Aguilar41 26 Jun, 2022 @ 7:35pm 
i purchase Counter Strike: Source, and i still have missing textures. Any idea to another fix ?
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