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Demoman Primary
Level ___ Spring-Compressed Feet
+75 hp on wearer (250 hp total)
+Fall Damage Negation (Except from very extreme heights, about 75 feet, then it is just about 10 hp of damage for 5 feet over the max height till it gets to the max amount of fall damage any class can take from normal falling)
+Higher blast jump height (20% for 1 sticky, 30% with 2)
+Higher jump height (50% higher)
+/-Less knockback to everything except your own explosives (20% to 30%, based on how many explosives there are, 40% with airblasts)
-More blast damage (25%, only 10% more with your own stickies)
-More bullet damage (20%)
-Fire damage reduces jump height (to normal jump height) and slower blast jump move speed (somewhat melting the springs a bit)
-Clanking noise when walking, lighter sound when crouching (Basically as noisy as the scout's jingle bell cosmetics, crouching makes it 33% quieter)
Basically something great for sticky spamming but also harmful to the user (Fun, but risky against anyone else, even other users of said item.) Also it gives more mobility to Demoman while somewhat being weaker in speed against pyros because of less speed when blast jumping away.
Less knockback feature makes it harder for the demoman to use enemy's explosives to blast jump to them or away, since he isnt going as far or fast with the blast, somewhat making it a plus and minus stat
> Fall damage negated
> Landing causes you to bounce, height dependant on how much damage you WOULD have taken
It'd be a fun Trolldier weapon and benefit other weapons like the Air Strike and even Beggars