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Instead of is_hive_empire = no for the technician jobs, you should be using is_regular_empire = yes
Instead of owner = { is_hive_empire = yes } you should be using:
OR = {
owner = { is_machine_empire = yes }
owner = { is_hive_empire = yes }
}
Currently the districts work for regular empires and hiveminds, but machines are given the regular empire districts which provide the incorrect job type.
triggered_planet_modifier = {
potential = {
exists = owner
OR = {
owner = { is_machine_empire = yes }
owner = { is_hive_empire = yes }
}
}
modifier = {
job_brain_drone_add = 3
}
}
is what it looks like now. Remove the OR and stick with is_hive_empire = yes for the brain drones. The calculator block is fine.
1: Zero-G Farmers don't benefit from the various technologies that give +10% farmer production. Intended?
2: The maintenance technician (new job with the swarm housing buildings) description says they turn consumer goods into their outputs.... but then it says their upkeep is in minerals.
An AI-controlled artificial space paradise designed to satisfy every need a sapient organic being might have, just so long as it does not express a need for self-determination.