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Hey this looks like an awesome mod, but would it be possible for you to make a mod that gives certain cities bonuses to any race that occupies or destroys them? That would make the game more interesting as a whole. Look at the sword of khaine for instance, I think it is an epic addition because every faction can use it (even though AI uses it wonkily)
So for example: capturing the galleon's graveyard could give +15 percent movement range at sea, and -50 percent deep sea attrition for all armies in your faction.
Black Pyramid of Nagash: +20 leadership against ALL undead (so VC, ZP and TK) and +20 diplomatic relations against ALL non-undead factions (so including chaos lol)
Oak of ages (razed): + 20 winds of magic reserve for all armies, +1 chaos corruption (all settlements), and an acorn of ages talisman (gives the lord with it equipped a regeneration aura). This is all lore-correct, but ofc that chaos corruption is something you'll have to consider first.
Antanos
Karaz-a-Karak (all factions): +10 percent income from mines, + 5 percent income from trade, and the phoenix crown (idk, maybe a "follower" that gives +10 leadership against all elves). if elves get it back, maybe a bigger reward though.
Itza: - 75 percent miscast chance for all armies (its the apex of order), + 10 percent tax rate factionwide (all the treasures in Lustria), + 50 percent chance of acquiring magical items after taking cities and fighting battles (all them ancient artefacts).
Lothern: +10 percent income from trade,
I think giving each faction bonuses for taking important cities is a great idea, but like this you benefit all factions with far less work, and makes these important locations a lot more interesting to interact with. Whadya think?
Also, one more I forgot:
Skavenblight: + 3 public order and +10 growth factionwide, as the skaven no longer spread their rot below, and + 2 siege wait time for provincial capitals (as now there's no more tunneling below making structures unsound.
As an aside, if you're going to make skaven the next race, holding skavenblight had better give insane buffs as all 3 lords start far away from it and it is their capital. So like definitely a lot of gold, and maybe something like (these are just suggestions btw) +10 winds of magic reserve (all the warpstone there), +1 skaven corruption factionwide, + 10 leadership (quite a lot for skaven), -5 percent recruitment cost and upkeep etc.
Your grudges: Directly inflicted against you in the campaign, not resolving them leads to worse relationships to dwarf factions, locks the confedation op, less trade value with other dwarfs, if it gets worse even breaks alliances
Common grudges: Solving them gives you some great bonusses and maybe some titles like "hero of the dwarfs", "son of grugni" etc.. (similiar what you did so far, also new grudges that get created by AI dwarf factions, if important holds get taken etc..)
Also campaign mechanics around slayers would be cool, if a dwarf unit flees from the battlefield they get transformed to slayers^^ and if slayers are not often enough in battles they could leave your armies. (getting away with it is to retreat (generals desicion) if you see that you cant win the battle)
Anyway, thanks for your amazing work so far!
EDIT: Another idea, solving a grudge allows you to choose a weapon/armour etc. out of the dwarf manufactury mechanic, but restricted to the grudge level, so a high grudge of 16+ gives you access to 1 unique item etc..
-40 Relations with LizardmenFactions"
Why?