Hearts of Iron IV

Hearts of Iron IV

MD: Expanded Technology [Outdated/Check info for Classic Version]
Target  [developer] 15 Jan, 2019 @ 7:54pm
Suggestions
Post your suggestions and ideas here
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Showing 1-13 of 13 comments
mountainmike406 17 Jan, 2019 @ 7:19am 
I have a ton of ideas, so I'll put the short version here:

Farms as a new factory (red barn icon)- produce rations, horses, and fodder
Agriculture tech tree- similar to Civilian factory tech tree from original game

Sniper/flamethrower/NBC branches on recon/engineer/medical support units, respectively

Altered Economy laws:
o Civilian economy (-40% refinery & military factory, +30% dockyard & civilian factory)
o Early mobilization (-10% refinery & military factory, +10% dockyard & civilian factory, +5% infrastructure)
o Partial mobilization (+10% refinery, military factory, & infrastructure)
o War Economy (+20% refinery, military factory, & infrastructure)
o Total mobilization (+30% refinery, military factory, & infrastructure)

Social Order policies from Road to 56 (state's mandate, status of women, etc.)

New Units:
Light infantry (-25% terrain movement penalty, higher soft attach than regular infantry, zero hard attack, small logistical footprint). Similar stats to paratroopers, but larger manpower. Non-Special Operations, can be trained in occupied territories.

Suicide units (infantry, truck, drone)- double attrition of enemy in combat, enables Banzai charge tactic. Non-special operations, can be trained in occupied territories.

Heavy Infantry- heavier logistical footprint, longer training time, non-Special Forces. Perfect for knocking out fortifications.
Motorized & mechanized versions of heavy infantry.

Machine gun battalion- artillery, high soft attack/defense. Good against infantry and light vehicles.
Mortar battalion- artillery, balanced hard/soft attack. Excellent against infantry.
Airborne, motorized and mechanized versions of MG/mortar battalions.

Airmobile infantry- helicopter mobile unit, smaller manpower than paratroopers, but land with higher organization.

Cargo plane and/or helicopter logistics & medical companies

Desert/Jungle/Arctic units

Artillery/anti-air motorized

flame tanks, Mountain/urban light tanks, and amphibious light tanks

air-droppable light mechanized for paratroopers/airborne support companies

Nuclear submarines

Commander abilities from Waking the Tiger and Admiral Abilities from Man the Guns

If you want the in-depth version, I've sent a friend request. This is very similar to a mod I'm working on, myself. :D
Kappa 17 Jan, 2019 @ 1:42pm 
How about light mechanized Special Forces regiments, which could be used as marines/paratrooper/mountainers or just regular infantry roles, but with better stats. They could be used in every role, but therefore would be very limited in numbers, very expensive and would take qiuet a long time to train
Target  [developer] 17 Jan, 2019 @ 4:40pm 
Originally posted by Kappa:
How about light mechanized Special Forces regiments, which could be used as marines/paratrooper/mountainers or just regular infantry roles, but with better stats. They could be used in every role, but therefore would be very limited in numbers, very expensive and would take qiuet a long time to train

Interesting I'll talk it over with the team. On the other hand if you're interested in modding with us send me a message
mountainmike406 18 Jan, 2019 @ 1:13am 
I'd be down with making Special Forces a single unit that is more of a recon/guerrilla warfare unit than to make terrain-specialized units 'Special forces.' The Green Berets, SAS, and Spetznaz aren't the same as marines, mountain divisions, or paratroopers.

So I'd like this idea, if it made marine/paratrooper/mountaineer/desert/jungle/arctic units non-SOF. The USA was able to field 2 airborne divisions, 6 marine divisions, and at least 1 mountain division in WWII, and most major countries could do so today.
Kappa 18 Jan, 2019 @ 4:14am 
Originally posted by Walmart:
Originally posted by Kappa:
How about light mechanized Special Forces regiments, which could be used as marines/paratrooper/mountainers or just regular infantry roles, but with better stats. They could be used in every role, but therefore would be very limited in numbers, very expensive and would take qiuet a long time to train

Interesting I'll talk it over with the team. On the other hand if you're interested in modding with us send me a message

Happy to hear that^^
Unfortunately I'm not really good at modding, still thanks for the offer
Kappa 19 Jan, 2019 @ 10:10am 
Motorized/Mechanized Marines and Paratroopers would be nice
SovietSpace 22 Jan, 2019 @ 6:04pm 
Can we get some space tech, linked to the research of rocket tech?
Cicero 26 Jan, 2019 @ 6:23am 
Originally posted by SovietSpace:
Can we get some space tech, linked to the research of rocket tech?
that sounds nice like a small space map
mountainmike406 26 Jan, 2019 @ 8:05am 
The Cold War Mods have some good ideas.

Also, can we stagger odd/even years tech? Practically all technology is available during even years, and nothing during odd years. What if we made aircraft, engineering, and support companies odd-year techs, and everything else was even-year?

Sub-techs could also be shortened to 60-90 days, rather than 150-180.
Last edited by mountainmike406; 30 Jan, 2019 @ 7:04am
mountainmike406 30 Jan, 2019 @ 7:04am 
Also, can we stagger odd/even years tech? Practically all technology is available during even years, and nothing during odd years. What if we made aircraft, engineering, and support companies odd-year techs, and everything else was even-year?

Sub-techs could also be shortened to 60-90 days, rather than 150-180.
Target  [developer] 1 Feb, 2019 @ 2:15am 
Originally posted by mountainmike406:
Also, can we stagger odd/even years tech? Practically all technology is available during even years, and nothing during odd years. What if we made aircraft, engineering, and support companies odd-year techs, and everything else was even-year?

Sub-techs could also be shortened to 60-90 days, rather than 150-180.

I see, we will take that into account
mountainmike406 18 Feb, 2019 @ 1:54am 
Bicycles could also be reintroduced, alongside horse-drawn and/or motorized artillery units.
Mo Mo 24 Feb, 2019 @ 1:33pm 
Bicycles please.
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