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Can't for the life of me figure out why, but for the time being, I've just setup a constant that will switch between the two. Maybe it'll work in the future and then you'll just have to change a boolean.
Got a git-repo or something for me to do a pull-request to?
I've only been able to test things on the Windows version of the game, so certain features, like the auto-restart, may need some tuning for other platforms.
Anyways, people are still waiting to get their Harmony-modded games working again. Tell me how to get this work to you so you can get it on the workshop~!
edited: overall your source look really good but im not check the new mod manager code in COQ yet so it will take some time. Thanks
This was actually a pretty rough time, coding this. The C# compiler built into this version of Mono has a ton of bugs. Generic methods don't work (it compiles, but the IL code generated causes `InvalidProgramException`), generic classes only kinda work but not well enough to be useful, the Exception Filter feature `catch-when` doesn't compile correctly...
It's like I was stepping on every compiler bug present as I worked on this. xD Probably a lot more than that in there, but just this is troubling.
I really wanna see modding improve in Caves of Qud, but man... The devs need to be involved in order for good progress to be made on it.