Caves of Qud

Caves of Qud

Harmony Injector
Engreaved 17 May, 2021 @ 7:11pm
bug report from game itself
on mod loading

=== Harmony Injector Errors ===
<...>\steamapps\workshop\content\333640\1625698528\Popup.cs(42,31): error CS0234: The type or namespace name 'ViewManager' does not exist in the namespace 'QupKit' (are you missing an assembly reference?)
<...>\steamapps\workshop\content\333640\1625698528\Patch.RestartAfterInjection.cs(45,28): error CS0117: 'ModManager' does not contain a definition for 'bCompiled'
<...>\steamapps\workshop\content\333640\1625698528\Popup.cs(42,58): error CS0234: The type or namespace name 'ViewManager' does not exist in the namespace 'QupKit' (are you missing an assembly reference?)
<...>\steamapps\workshop\content\333640\1625698528\ModInjector.cs(88,47): error CS0117: 'ModManager' does not contain a definition for 'modAssembly'
<...>\steamapps\workshop\content\333640\1625698528\ModInjector.cs(100,45): error CS0117: 'ModManager' does not contain a definition for 'modAssembly'
<...>\steamapps\workshop\content\333640\1625698528\ModInjector.cs(100,80): error CS0117: 'ModManager' does not contain a definition for 'modAssembly'
<...>\steamapps\workshop\content\333640\1625698528\ModInjector.cs(112,32): error CS0117: 'ModManager' does not contain a definition for 'modAssembly'
<...>\steamapps\workshop\content\333640\1625698528\ModInjector.cs(114,32): error CS0117: 'ModManager' does not contain a definition for 'modAssembly'
<...>\steamapps\workshop\content\333640\1625698528\ModInjector.cs(146,28): error CS0117: 'ModManager' does not contain a definition for 'modAssembly'
<...>\steamapps\workshop\content\333640\1625698528\ModInjector.cs(174,32): error CS0117: 'ModManager' does not contain a definition for 'modAssembly'
<...>\steamapps\workshop\content\333640\1625698528\ModInjector.cs(176,32): error CS0117: 'ModManager' does not contain a definition for 'modAssembly'
<...>\steamapps\workshop\content\333640\1625698528\ModInjector.cs(177,32): error CS0117: 'ModManager' does not contain a definition for 'bCompiled'
<...>\steamapps\workshop\content\333640\1625698528\ModInjector.cs(206,42): error CS1503: Argument 1: cannot convert from 'System.IO.FileInfo' to 'string'
<...>\steamapps\workshop\content\333640\1625698528\ModInjector.cs(212,33): error CS1061: 'ModInfo' does not contain a definition for 'ScriptFileContents' and no accessible extension method 'ScriptFileContents' accepting a first argument of type 'ModInfo' could be found (are you missing a using directive or an assembly reference?)
<...>\steamapps\workshop\content\333640\1625698528\ModInjector.cs(216,33): error CS1061: 'ModInfo' does not contain a definition for 'ScriptFileContents' and no accessible extension method 'ScriptFileContents' accepting a first argument of type 'ModInfo' could be found (are you missing a using directive or an assembly reference?)
<...>\steamapps\workshop\content\333640\1625698528\ModInjector.cs(224,45): error CS0117: 'ModManager' does not contain a definition for 'modAssembly'
== Warnings ==
<...>\steamapps\workshop\content\333640\1625698528\Tools.cs(94,13): warning CS0164: This label has not been referenced
<...>\steamapps\workshop\content\333640\1625698528\HarmonyInterface.cs(262,26): warning CS0649: Field 'Traverse<T>.traverse' is never assigned to, and will always have its default value null
<...>\steamapps\workshop\content\333640\1625698528\HarmonyInterface.cs(273,28): warning CS0169: The field 'Traverse.Cache' is never used
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Showing 1-2 of 2 comments
HawkleyFox  [developer] 17 May, 2021 @ 7:48pm 
Yeah, it would be complaining. This mod was deprecated and marked incompatible when CoQ brought native Harmony support months ago. It's really only useful for much older versions of the game, at this point.

You should not need it to make use of any Harmony-powered mods, nowadays.
Engreaved 19 May, 2021 @ 7:42pm 
Originally posted by HawkleyFox:
Yeah, it would be complaining. This mod was deprecated and marked incompatible when CoQ brought native Harmony support months ago. It's really only useful for much older versions of the game, at this point.

You should not need it to make use of any Harmony-powered mods, nowadays.

didn't know that, just returned to Qud from a long break :D

cool, tho
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Showing 1-2 of 2 comments
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