RimWorld

RimWorld

Wa! Skeleton!
Question
How do the skeletons recover skeleton damage/lost limbs. Would be neat if we had to scavenge bone replacements from the fully decayed raider or lost allies rather than damaged bones recovering overtime naturally.
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Showing 1-15 of 18 comments
ThatDapperTwat 18 Jan, 2019 @ 9:02am 
you deserve to get into Harvard, this is the best idea ive heard in about like five months
Last edited by D0g; 21 Jan, 2019 @ 9:59am
ParasiticSquid 18 Jan, 2019 @ 10:46am 
Could also add compatibility for the mod that lets you grow bones in the questionable ethnics organ vat
/. 18 Jan, 2019 @ 11:20am 
Originally posted by ParasiticSquid:
Could also add compatibility for the mod that lets you grow bones in the questionable ethnics organ vat

lol, "questionable ethnics"
H.O.N.K. 18 Jan, 2019 @ 12:48pm 
i think it will be uh not so hard to do, all the mod maker need to do is make a hook to tie to questionable ethnics mod's bones and basicly do restore command that limb if roll of the RNG god say yes they can put the use the new bones.
/. 18 Jan, 2019 @ 1:00pm 
The phrase "questionable ethnics" makes me laugh. Are you guys talking about dishonest minorities?

But really, there's no 'n' in ethics.
Originally posted by H.O.N.K.:
i think it will be uh not so hard to do, all the mod maker need to do is make a hook to tie to questionable ethnics mod's bones and basicly do restore command that limb if roll of the RNG god say yes they can put the use the new bones.
Honk
pgames-food 18 Jan, 2019 @ 8:47pm 
the only way is ethics :)
ParasiticSquid 19 Jan, 2019 @ 11:07am 
Originally posted by H.O.N.K.:
i think it will be uh not so hard to do, all the mod maker need to do is make a hook to tie to questionable ethnics mod's bones and basicly do restore command that limb if roll of the RNG god say yes they can put the use the new bones.
I meant theres a mod that lets you grow bones already, can just operate on skeletons to replace damaged bones after growing a new one I guess. Forgot which mod lets you grow bones tho
TheMagicHobo76 21 Jan, 2019 @ 9:04am 
Originally posted by bearhiderug:
bionic skeelton? if everything on a colonist and skeleton are bionic then what? are they equal =/
Well, I'd imagine the skeleton would be much older. And also more of... how shall we say... a bonehead.
Last edited by TheMagicHobo76; 21 Jan, 2019 @ 9:04am
ParasiticSquid 21 Jan, 2019 @ 4:00pm 
Originally posted by TheMagicHobo76:
Originally posted by bearhiderug:
bionic skeelton? if everything on a colonist and skeleton are bionic then what? are they equal =/
Well, I'd imagine the skeleton would be much older. And also more of... how shall we say... a bonehead.
I hate that I laughed at this..
TheMagicHobo76 21 Jan, 2019 @ 4:01pm 
Originally posted by ParasiticSquid:
I hate that I laughed at this..
I, for one, am relieved that someone laughed.
Last edited by TheMagicHobo76; 21 Jan, 2019 @ 4:01pm
shadowstalker1857 22 Jan, 2019 @ 5:07am 
quick question and error buried a dead skeleton and crashed *multiple times* do I just leave the corpses or no?
Lenin's Cat 22 Jan, 2019 @ 4:01pm 
Originally posted by TheMagicHobo76:
Originally posted by ParasiticSquid:
I hate that I laughed at this..
I, for one, am relieved that someone laughed.

I, for one, like Roman Numerals
VatskiySas 23 Jan, 2019 @ 9:03am 
I would like to know if you are going to make it compatable with advanced bionics mode. It would be awesome, because when my skeletons loose arms, i can install only wooden and vanilla ones :c
Last edited by VatskiySas; 23 Jan, 2019 @ 9:03am
calvin10 29 Jan, 2019 @ 8:12am 
can i change Skeletons' hair style in game?or using mod
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