Garry's Mod

Garry's Mod

Runaway: Part 1 [Horror]
Runaway Part 2!
WEE NEED IT! #RUNAWAY2
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目前顯示第 1-15 則留言,共 120
Dante 2019 年 4 月 9 日 上午 5:13 
yes we need it :c
Kaneecheeva 2019 年 4 月 10 日 下午 10:25 
Yeah, we need it!!!
Marcos (taxi aéreo) 2019 年 4 月 13 日 下午 5:51 
yes we need it
TheOgre26 2019 年 4 月 13 日 下午 6:17 
I have some recommendations for another episode that may enforce the liveliness of the "detective's journey":

On your next map...

- give the player a name and identity who speaks instead of using game_text entities as dialogue.

- include clues (not useful for completing the map, but for revealing more of the story) which should be found in other characters' dialogue as well. Not all horror movies and games focus on the character's aspirations/main goal, but discovering other identities/characters' backgrounds and leaving the main character to quantify his or her trust.

- symbolism is an effective method in which the player, who is already in the main character's shoes, gains insight on this character's emotion. Whether or not it derives from a past experience, it is best used to foreshadow future outcomes. Some horror movies use this to play with the audience's mind.

- include flashbacks or some other manifestation of the main character's background. This enforces how the player should feel when encountering things (ex. seeing an old picture in a chest in a creepy attic could set the player aside to a place of comfort and freedom)
You can see an example of this in the horror game, "Narcosis" when you hallucinate a ghostly scubidiver in which the player follows through the isolated abyss of the ocean, then, in some other hallucination, it saved his or her life from a past traumatic experience. He or she discovers the ghost was his or her grandfather.

- lastly, there could be a plot which twists in the end. Not ending a despondent misery that leaves the player empty hearted, but a point where all the annotations connect and then the case is at a climax not in any way predictable, and then closes with something to take away.
Binuuq 2019 年 4 月 17 日 上午 6:20 
WHAT
WHY MORE?
♿Paweł♿ 2019 年 4 月 27 日 下午 8:52 
We need it
Captain Jack Uppercut 2019 年 4 月 28 日 上午 10:56 
REVOLUTION ! GIVE US RUNAWAY 911 PART 2
Crazy Canadian Demon 2019 年 4 月 30 日 下午 2:36 
good luck map maker :steamhappy:
aceipy 2019 年 5 月 3 日 上午 6:51 
Good luck to make it we are so extited!!:csgohelmet:
Serge 2019 年 5 月 3 日 下午 11:05 
pls do this

BroTag 2019 年 5 月 4 日 上午 4:14 
we dont need it, we dont need it we definatly dont need it........ WEEEEEE NEEEEEEEEED IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT
lil fang 2019 年 5 月 9 日 下午 12:25 
I think he's working on it...
Binuuq 2019 年 5 月 10 日 下午 10:49 
IS IT CITY OR HOUSE FROM FOREST?
xKingTalal 2019 年 5 月 20 日 上午 12:09 
we need map
Deer 2019 年 5 月 22 日 下午 3:15 
WE NEED IT!
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