Conan Exiles

Conan Exiles

Amunets Dungeon Assets - v0.10.7
LilMissHentai  [developer] 21 Jul, 2019 @ 5:52am
Upcoming for 0.9.17
?? - 0.9.17
- simplyfied collisions a lot (to improve performance).
- added a "pillar" version of the beam.
- added a bunch of new floors (mossy, grass, mud)
- added loads of new pillars (mossy) as well new variants (L-Shaped, T-Shaped)
- added new "longer" stairs for use with pippi portals (closed on one end)
- added "flat" ceilings for that 'classic' dungeon master look
- added new walls (illusion, moss etc.)
- added other color options to curtains (blue, brown, green) and made them "breakable".
- most 'breakable' items can be repaired by the owner by just pressing E.
- added breakable coffins for floors and walls (replacing the older ones).
- added "spore pods", which will emit toxic gas (like the gas orbs) until destroyed.
- added a new category called "conan assets" (CA) which will include some of the conan stuff to be placed in the dungeon.
Last edited by LilMissHentai; 21 Jul, 2019 @ 5:55am
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Showing 1-7 of 7 comments
Zor 2 Sep, 2019 @ 4:45am 
i have been trying to combine the vanilla pieces to the amunets building pieces.I just wonder why you made a different size and is there a way to get around this?
AKDarkness 7 Sep, 2019 @ 2:42am 
Well, it seems that the building pieces are that high u need only one wall to form a floor.
Zor 11 Sep, 2019 @ 11:22am 
Love your mod but still didnt get a answer on my question about how to use the receptors.For some reason they dont want to trigger if i shoot them with a bow like in your movie.
LilMissHentai  [developer] 11 Sep, 2019 @ 11:29am 
Hm... They only work on PvP Server / PvE if "BUILDING DAMAGE" is enabled - otherwise they won't register hits (which is a shame)
Zor 11 Sep, 2019 @ 11:54am 
Originally posted by LilMissHentai:
Hm... They only work on PvP Server / PvE if "BUILDING DAMAGE" is enabled - otherwise they won't register hits (which is a shame)
Is it possible to fix that?So it works in pve too.
LilMissHentai  [developer] 11 Sep, 2019 @ 11:55am 
Nope - The same goes for the vanilla gong. The OnHit-Event simply won't get fired.
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Showing 1-7 of 7 comments
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