Conan Exiles

Conan Exiles

Amunets Dungeon Assets - v0.10.7
 This topic has been pinned, so it's probably important
LilMissHentai  [developer] 28 Apr, 2019 @ 3:32am
How-To...
  • horizontal hoors on wallfronts
    To use horizontal doors on wallfronts, one should use the "DM Door Frame (Stone Wide)". These can be rotated and have the doors just a little bit set back.
    see here and here.


  • remote trigger system - sender
    The remote trigger system is pretty simple. First you place a wall like "DM Wall (Button Large)" and fit some button to it like "DM Button (Large)".
    Then you hold down E and select "Edit", which brings up a configuration dialogue.

    see here, here and here.

    'Trigger Name' is a global identifier - in this example we use "Trigger0" - Once you press the button every "ADA Trigger Target"* with the same name will be triggered.
    'Trigger Value (Trigger)' is the event code that is sent on buttons with only one state.
    'Trigger Value (Up)' is the event code that is sent on levers (up), traps (not pressed) and the sconce (empty).
    'Trigger Value (Down)' is the event code that is send on levers (down), traps (pressed) and the sconce (torch put in).

    As for the values:
    -1 is "toggle" - just as you would press E - this SHOULD work on everything that can be interacted with.
    0 is "close/off" - doors will close, lights will turn off
    1 is "open/on" - doors will open, lights will turn on.

    * these could be masks/delays and others too.


  • remote trigger system - receiver
    The receiver side of the trigger system is pretty straightforward. Place a "ADA Trigger Target" somewhere near the object you want to trigger. (i usually place them above)
    After you have placed it, hold down E and select "Edit" - this opens the configuration dialogue.

    see here and here.
    'Trigger Name' is a global identifier - in this example we use "Trigger0" - every button/lever/trap etc. that send events with the same name will trigger here.


  • remote trigger system - delays
    The delay of the trigger system builds upon the sender and receiver.
    In this example we use a large button to open a door for 5 seconds before closing it again.
    For this to work, the button (sender) triggers an "ADA Trigger Delay", which we call "Delay1".

    'Trigger Name (Self)' is a global identifier - in this example we use "Delay1".
    'Trigger Name (Other)' is a global identifier - in this example we use "Trigger1" - This defines which receivers will be triggered by this.
    'Trigger Value (Up / Empty / False)' is the event code that is sent first.
    'Trigger Value (Down / Filled / True)' is the event code that is send second - after the delay has passed.
    'Trigger Delay (Seconds)' is delay before the seconds event code is sent.

    see whole setup, the button, the trigger, the delay and the final result.


  • remote trigger system - masks
    The mask of the trigger system builds upon the sender and receiver.
    In this example we use two levers to open a door.
    For this to work, both levers (sender) trigger an "ADA Trigger Mask", which we call "Mask1".
    Note: Masks use bitmasking to function, therefore values below -1 and above 1 are used.

    'Trigger Name (Self)' is a global identifier - in this example we use "Mask1".
    'Trigger Name (Other)' is a global identifier - in this example we use "Trigger1" - This defines which receivers will be triggered by this.
    'Trigger Value (Up / Empty / False)' is the event code that is sent if the mask value does NOT match.
    'Trigger Value (Down / Filled / True)' is the event code that is send if the mask value DOES match.
    'Trigger Value (Mask)' is the value that needs to match.

    The first lever uses trigger values of "-2" and "2".
    The second lever uses trigger values "-4" and "4".
    The mask checks for value "6".

    If both levers are up (-2 and -4), the positive values get added up to "0" (0 + 0) - which does NOT match; door closed.
    If the first lever is down (2) and the second is up (-4), the positive values get added up to "2" (2 + 0) - which does NOT match; door closed.
    If the first lever is up (-2) and the second is down (4), the positive values get added up to "4" (0 + 4) - which does NOT match either; door closed.
    If both levers are down (2 and 4), the positive values get added up to "6" (2 + 4) - which DOES match; door open.

    see whole setup, first lever, second lever, mask setup, wrong levers and correct levers
Last edited by LilMissHentai; 4 Jun, 2019 @ 8:24pm
< >
Showing 1-15 of 15 comments
tobruk 4 Jun, 2019 @ 7:27pm 
How are the ADA trigger delay objects supposed to work?
LilMissHentai  [developer] 4 Jun, 2019 @ 8:27pm 
I added examples of delays and masks.
tobruk 4 Jun, 2019 @ 8:31pm 
awesome, thank you very much
sidewalksurferXX 13 Jul, 2019 @ 11:32pm 
I've herd that there is a placeable from this mod that will create a volume that negates light. Could you tell me what it is?
LilMissHentai  [developer] 15 Jul, 2019 @ 4:06am 
That would be the "ADA Weather Control Stick"
sidewalksurferXX 15 Jul, 2019 @ 5:47am 
Awesome! Thanks. You really should document this. Great mod!
Zor 2 Sep, 2019 @ 6:36am 
Is it possible to use 3 levers for one door by setting the mask at 9 and giving the levers a value of 3?
LilMissHentai  [developer] 2 Sep, 2019 @ 2:30pm 
No, mask triggers work binary.
lever 1 = +2 / -2
lever 2 = +4 / -4
lever 3 = +8 / -8
your final mask value should be 14
Zor 2 Sep, 2019 @ 3:02pm 
Originally posted by LilMissHentai:
No, mask triggers work binary.
lever 1 = +2 / -2
lever 2 = +4 / -4
lever 3 = +8 / -8
your final mask value should be 14

Thank you very much for quick reply.
I was wondering if its possible to auto close the door after i have setup a mask trigger?My question is basically: can the mask trigger ,trigger the delay trigger?Do i need a specific wall to place the receptor on because i saw in your video that you operate a hatch shooting a receptor but it doesnt want to work in my dungeon...Or does it only work on the hatch and not the doors?
Zor 2 Sep, 2019 @ 3:58pm 
The color button setup does only allow me to lift up DM DOOR FRAME (secret cube)
no matter what value i give it.
Zor 5 Sep, 2019 @ 9:40am 
Littlemisssunshine...? are you here?
Zor 5 Sep, 2019 @ 9:50am 
I have seen you use a bow to activete the receptor to close a hatch but it doesnt want to work for me.I have set up 3 receptors with all the avialeble signals 0/1/-1 and none of them seem to activete the hatch. Can you help me plz or explain what i am doing wrong
Hallenor 12 Oct, 2019 @ 12:04pm 
Do you have a discord channel?
LilMissHentai  [developer] 12 Oct, 2019 @ 1:15pm 
Not yet, I guess it's time to add one, hm? :D
Hallenor 12 Oct, 2019 @ 3:50pm 
Yes plz :) Do you know how to remove mods in my game.The list i getting really long and messy.
< >
Showing 1-15 of 15 comments
Per page: 1530 50