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Not sure on how to make it require any type of veg or berry tbh but i changed the crafting costs.
ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_MultiVitamin_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemConsumable_Berry_Acai_C",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedFish_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_Egg_Chicken_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemConsumable_CookedMeat_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))
thats what ive set it to instead of any type ...hope it helps :)
after editing crafting costs of some more items i noticed something i overlooked in the berries....
use PrimalItemConsumable_Berry_C to use any berry.. same with any item use the base item
Using PrimalItemConsumable_Berry_BASE_C will make the recipe require all types of berry
Recipe:
- 100 of any berry
- 10 Cooked Meat
- 10 Cooked Fish
List of Names / IDs:
https://atlas.gamepedia.com/Item_IDs