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First of I'm so appreciative of a stacking mod and you have definitely built the best option out there! What we are finding at this point is our servers do seem to crash especially at start up on our most populated map cell. I have the inititemdelayskipcounter and the saveitemdelayskipcounter low as well and I don't think I'm going to be able to go any lower. It worked for a while but we have hit a wall.
What we have noticed is that it is better to allow the mod to convert items before anyone logs in. We've gotten too where we have trained our players to give five minutes before joining but with a more players (which we are hoping for) that is going to be less sustainable. I'd also like to be able to do some automatic restarts but with the crashing issue I don't think it is going to be possible.
Do you think the subroutine is causing the problems? Otherwise I'm not sure if there is something else that can be done. I wonder if anyone designing stacking mods for Ark have ever seen this particular issue?
It's not that easy in Atlas, since there are many varieties of "wood" with the same behavior.
Edit: Reducing the timer to 100 fixed the crashing issue. Going to disable the gunpowder and fertilizer fix and see if that also helps with server load. DisableGunpowderAndFertilizerFixing=true
Edit: Disabling the gunpowder and fert fix caused a crash as soon as the zone loaded a player resulting in server instability at a time delay of 100. Will reduce to 50 and see if that stabilizes.
Were able to get in for a brief time (less than a minute) after reducing the timer to 50 and deactivating the fix for gunpowder and fertilizer. After that the zone crashed. After several zone reboots the mod is still unstable.
Will wait and see if a new version fixes things.
Unfortunately with the 1.5 patch the server load and memory requirements have become even higher and a mod that already uses a lot of memory to run is going to have an even harder time with stability.
We do run the cargo box, however that does not alter stack size at all. Just weight in the box.
I'm the server owner of the server TheOgopogo is on. We have a mod, which was installed to workaround the lack of CIS temporarily, which offers 300 slots (Cargo Box). The plan is to remove this mod and use CIS again if we can get CIS to run stable. It seems to only crash in a specific zone, which I guess is due to the number of items or something else specific to the way items are being stored in that zone. We don't have a mod which goes above 500 slots nor alters the stacks, just weight in the cargo box.
Let me know if you have other questions. I'm going to try the non-experimental version of CIS this evening, tried experimental earlier. Hopefully can figure out the cause of the instability :).